Quick Questions / Quick Answers

The Stoneworks tooltip and civilopedia entry only mentions buffs to some of the quarry resources: stone, marble, salt, jade. Does the stoneworks also benefit Amber or Lapis Lazuli?
Any resource improved/connected by a quarry allows construction of stoneworks even if it is not buffed by the building itself.
Castle is the building that buffs quarries regardless of the resource improved by it.
 
1. Not certain on this, but I think Manufactories need to have been built to count, not captured (according to the description), so Academies might operate the same way for new Great People. I can tell you for sure that capturing a city will not increase the bulb yields of your existing Great People, however, since their yields are set when the unit is created.

2. Yes.

Tested this and stealing an Academy then making a GS didn't provide any extra. I guess it is just about possible conquering works different but that seems very unlikely.
 
Is this working as intended? Ten turns ago, Persia approached me and wanted to join a war against Portugal. I said I need ten turns to prepare, then I will declare. I stuck to my word and when he asked me again to declare war, I did so.
Note the picture attached; the VERY SAME TURN, before any cities have even changed hands, Persia has a relationship malus for me as a warmonger. What gives? He wanted this war, he started it, but I'm the warmonger? This is some Civ VI style diplomacy. :lol:
 

Attachments

  • persiawar.jpg
    persiawar.jpg
    809.9 KB · Views: 43
Is this working as intended? Ten turns ago, Persia approached me and wanted to join a war against Portugal. I said I need ten turns to prepare, then I will declare. I stuck to my word and when he asked me again to declare war, I did so.
Note the picture attached; the VERY SAME TURN, before any cities have even changed hands, Persia has a relationship malus for me as a warmonger. What gives? He wanted this war, he started it, but I'm the warmonger? This is some Civ VI style diplomacy. :lol:
Yeah, that should be an exception to this modifier. Post it on diplomacy thread
 
In Vanilla, the number of cities that penalized your policies and science was the highest number of annexed cities you ever got, which meant that losing a city using any means didn't decrease the penalty. Is it the same in VP ?
 
In Vanilla, the number of cities that penalized your policies and science was the highest number of annexed cities you ever got, which meant that losing a city using any means didn't decrease the penalty. Is it the same in VP ?
In VP when you lose a city, the penalty don't decrease, but I think that if you lose 2 cities and annex another then the penalty will decrease by one city, because the penalty will be updated.
 
In Vanilla, the number of cities that penalized your policies and science was the highest number of annexed cities you ever got, which meant that losing a city using any means didn't decrease the penalty. Is it the same in VP ?
No, in VP lost cities reduce your count and the resultant penalties. Cities in the process of being raised do count (to avoid certain exploits) but once they are gone, the penalty goes too.
 
Is this working as intended? Ten turns ago, Persia approached me and wanted to join a war against Portugal. I said I need ten turns to prepare, then I will declare. I stuck to my word and when he asked me again to declare war, I did so.
Note the picture attached; the VERY SAME TURN, before any cities have even changed hands, Persia has a relationship malus for me as a warmonger. What gives? He wanted this war, he started it, but I'm the warmonger? This is some Civ VI style diplomacy. :lol:

Known issue, but fixing this (and other bugs) is going to require a full rewrite of coop war logic. It's on my todo list.
 
is thier something I can alter to fix civs not accepting there own cities including their capitals in a trade. it just says impossible when im sure they want there capital back and always used to accept a city.
 
is thier something I can alter to fix civs not accepting there own cities including their capitals in a trade. it just says impossible when im sure they want there capital back and always used to accept a city.

It should be fixed for next version. Requires a DLL change.
 
Hey guys I see in the August beta is planned bug fix for planes disappearing, so it's not just my over-modded VP version caused some of my bombers and nukes and missiles to do puff suddenly then? Boi, I've spend 2 days trying to figure out which of my 30+ mods are creating conflicts.

Was it mentioned somewhere before and I've missed it?

Thanks.
 
Hey guys I see in the August beta is planned bug fix for planes disappearing, so it's not just my over-modded VP version caused some of my bombers and nukes and missiles to do puff suddenly then? Boi, I've spend 2 days trying to figure out which of my 30+ mods are creating conflicts.

Was it mentioned somewhere before and I've missed it?

Thanks.

You can keep up with bugs and make bug reports on Github. I think it was also mentioned in the version thread.
 
Hey guys I see in the August beta is planned bug fix for planes disappearing, so it's not just my over-modded VP version caused some of my bombers and nukes and missiles to do puff suddenly then? Boi, I've spend 2 days trying to figure out which of my 30+ mods are creating conflicts.

Was it mentioned somewhere before and I've missed it?

Thanks.
Man, it was mentioned like everywhere :-) (GitHub, several threads on CivFanatics)
 
How can i disable wonder investments in VP?

I disable building investments in the DLL but now im able to just purchase wonders
 
Is there somewhere to see how severe the bonuses/penalties get on each difficulty level? I'm playing a Chieftain level game but thinking of resigning as it's quite easy now. I am at least 4-5 techs ahead, have stomped two rivals into the ground, and there isn't much challenge at just moving my units around to conquer the other civs. Is the jump to Prince a big one?
 
Is there somewhere to see how severe the bonuses/penalties get on each difficulty level? I'm playing a Chieftain level game but thinking of resigning as it's quite easy now. I am at least 4-5 techs ahead, have stomped two rivals into the ground, and there isn't much challenge at just moving my units around to conquer the other civs. Is the jump to Prince a big one?
https://civ-5-cbp.fandom.com/wiki/AI_and_Difficulty
If you are that ahead, it would be better for you to play on higher difficulty
 
Guys, how many hammers you get when you chop a forest before bronze working? (standart speed) How many hammers you get on standart speed when you chop @Bronze working?
 
Back
Top Bottom