Recent content by GravityGames

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    Custom Sounds?

    Nope, renaming it to a .mp3 doesn't seem to work.
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    Custom Sounds?

    Sorry to bump this, but I've figured out how to at least get custom music into Civ V (likely the same or similar for Beyond Earth), but I'm having a major issue. The music works fine when it's a .mp3 file, but it won't load when the .mp3 is swapped out for a .ogg. Any ideas why it might not be...
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    Custom Sounds?

    Alright, weirdness apparently has been going on. I decided to open the .modinfo in notepad, and the ReloadAudioSystem tag was not in the file, despite the box for it being checked in Modbuddy. When I added this it did not work for the new sponsor. HOWEVER, I also replaced Koslov's intro speech...
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    Custom Sounds?

    Hello, I'm been trying to get custom speech sounds to work, I've copied the XML defines from a vanilla sponsor and then changed the names to fit, and as far as I know, I've referenced it in all the right places, and reload sound system is true. I also checked a Civ 5 mod with custom speeches to...
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    Different XML files with different mods loaded

    Well, guess I WILL have to learn SQL then. Alright, I'll see if that thread works later, thanks!
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    Different XML files with different mods loaded

    Hello, I asked this question in another thread about a week ago, but with no answer, I'm hoping someone will be able to help me out. How do I set up a mod so that when a mod that is referenced is loaded with the mod I'm making, the mod will use one XML file, but when the mod I'm making is loaded...
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    Custom 3D Sponsor Animation Questions

    I've been having problems for a while with .FBX files, at one point, animations were working, now they randomly stopped. When exporting a new .FBX with only the bones and animations being exported, Nexus Buddy refused to open it,saying there were no meshes or animations. If it helps, the name of...
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    So has Firaxis given up on BE?

    Actually, and I know I'm going to get a LOT of hate for this, but I actually like Beyond Earth better than VANILLA Civ 5. Time will tell how much of that like is "new game smell", and time will tell how my opinion changes when I get the expansions (which I plan to do), but right now, I have 91...
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    The Grom Empire (custom alien sponsor)

    Well, I have no clue why he's shiny or taking a nap (well, that last one is probably rotation...), but huzzah! The first custom 3D sponsor! ...now I just need to make him, you know...work. I love how the game picked the "behold" intro text I wrote rather than the slightly more neutral one.
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    Nexus Buddy 2 - Granny Editor for Civ 5

    I've been having issues with .fbx files. All of a sudden Modbuddy won't import any animations from .fbx files correctly when it was before (animations have start position of 0 and end position of 0). Any advice? EDIT: Even creating a new .blend with a new armature doesn't work. Anyone know any...
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    Leader Scene XMLs?

    Ah, okay. I've searched through there before, but was only looking for .gr2s. That explains why I couldn't find them in the assets folders. Thanks!
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    Leader Scene XMLs?

    Hello, sorry for the n00by question, but does anyone know where the leader scene xml files are? I can't find them. I'm ready to test my custom 3D model, but I can't use an existing mod's XML, as the ones I've seen just have the fallback parameters.
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    [Modbuddy] What are References and Blocks?

    Alright, thank you. How would I handle references in my XML (and possibly Lua later on) for things like "if mod B is applied, mod A loads file Y, otherwise mod A loads file X instead? I'd like to know so I can make my sponsor mods adjust their behavior when loaded with each other or with other...
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    [Modbuddy] What are References and Blocks?

    Hello, I know what dependencies are in Modbuddy, they're rather obvious (DLC/Expansion/Mod has to be active for this mod to work), but what do references and blocks do? I think references are for optional extensions (like for instance a mod that gives every leader their own music like in Civ 5...
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    The Grom Empire (custom alien sponsor)

    Well, here's an update since I'm almost done with the model, here's the WIP: ...and here's the updated icon (though without the frame or anything): I still need to model his legs (or at least the top half anyway, but I'll probably do the whole thing even if it's not visible...
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