GravityGames
Chieftain
- Joined
- Jan 20, 2015
- Messages
- 35
Hello, I'm been trying to get custom speech sounds to work, I've copied the XML defines from a vanilla sponsor and then changed the names to fit, and as far as I know, I've referenced it in all the right places, and reload sound system is true. I also checked a Civ 5 mod with custom speeches to see if I was on the right track, and AFAIK I'm not missing anything, unless the sponsor not being 3d has anything to do with it (could've sworn the vanilla sponsors still had speech in 2d if no modded sponsors without speech were loaded...).
Here's what I've done so far:
Custom audio defines, VFS import is true
Custom audio 2D scripts, VFS import is true
Custom triggers file, VFS import is true
Custom leader scene, VFS import is true
Custom mesh reference (not sure what to call it, the Level1_Affinity_LeaderName.fxsxml file), VFS import is true
The speech file itself, I've tried both .mp3 and .ogg, currently using .mp3, VFS import is true.
If there's anything else that might be the problem, lemme know. I'm going to tinker with it a bit before going to bed to see if I can get it working.
Here's what I've done so far:
Custom audio defines, VFS import is true
Custom audio 2D scripts, VFS import is true
Custom triggers file, VFS import is true
Custom leader scene, VFS import is true
Custom mesh reference (not sure what to call it, the Level1_Affinity_LeaderName.fxsxml file), VFS import is true
The speech file itself, I've tried both .mp3 and .ogg, currently using .mp3, VFS import is true.
If there's anything else that might be the problem, lemme know. I'm going to tinker with it a bit before going to bed to see if I can get it working.