Recent content by hangman

  1. hangman

    [BNW] Rhye's Catapult

    You have played RFC before, right?
  2. hangman

    [BNW] Rhye's Catapult

    Nope, Cajun actually. I learned all this stuff partly for modding purposes, partly personal curiosity. I'm hoping to make a Mesoamerica and Andes mod for Imperator Rome, if I have enough time (and if the game doesn't crash and burn before I get to it).
  3. hangman

    [BNW] Rhye's Catapult

    Cool, let us know when it's ready. Cities I'm going for are Qusqu, Pachakamaq (or Ariqipaya), Chan Chan (Tukumi here, but the Sican were conquered by the Chimu by then), Kitu, "Tiwanaku", and something in Chile. Do you think it's worth adding Chan Chan as a city-state a turn or two before the...
  4. hangman

    [BNW] Rhye's Catapult

    Marshes are impassable to all units, deserts are impassable to settlers, and tundra is also impassable but I'm not sure to which units.
  5. hangman

    [BNW] Rhye's Catapult

    Tried a few more rounds to work on the map, I think this is a better version. I think the jungles have too much food though, and terraces might be OP also. Aztecs are really lagging though, and you can also be a jerk and camp your scout in their way so they can't found Huaxyacac. I made the...
  6. hangman

    [BNW] Rhye's Catapult

    That makes some sense. Desert hills are still passable though, IIRC features get priority over terrain. Doesn't explain why some mountains were passable though, maybe it's a different mystery... Yeah. The actual Aztec state was relatively small compared to the empire, the majority of the...
  7. hangman

    [BNW] Rhye's Catapult

    Something's strange about the map, how do you determine whether a tile is accessible or not? Mountains and deserts seem to be a mix of passable/impassable. With RFAC, I added an extra jungle type and made it impassable, but I think that showed up in the map editor :confused: Chinchaysuyu...
  8. hangman

    [BNW] Rhye's Catapult

    Okay yeah, there's some other map weirdness. Behold, the underwater quarries of Seattle! Another thing... are you planning to release your rise and fall mechanics as a modcomp? Although I'm not sure if anyone used it effectively, embryodead's RFC skeleton was a great idea at the time, and I...
  9. hangman

    [BNW] Rhye's Catapult

    It does autoplay, but only while it's fullscreened. For some reason it pauses when it's backgrounded. Thoughts so far from an Inca game: Early civs have a clear advantage in tech/gold/etc, probably need to steepen the curve a little more. Netherlands respawned and collapsed a turn later. AI...
  10. hangman

    RFC Mesoamerica and Andes

    For future reference, this mod is basically dead. It is useful as an archive of available Mesoamerican and Andean in-game art though, I think I scraped every last corner of these forums for units, buildings, etc. These days I'm playing more Paradox games, so if I do get back into modding, it...
  11. hangman

    [BNW] Rhye's Catapult

    Oh my god, I can't believe it. My primetime as a modder came and went while you were gone, and I just happened to get the itch to make some mods again like last week. Really excited to check this out, I haven't been able to enjoy a strategy game without good cliodynamics since I got my first...
  12. hangman

    Civ6 Earth Maps Archive

    Hello all, I used to mod Civ4/5 pretty frequently, but I found myself moving on from it a few years ago, as many modders do. Still, as the Civ6 modding community develops, we should remember that there were many pipelines for converting Civ4 assets to Civ5, and already there are a number of...
  13. hangman

    change to modding from fall patch

    I actually saw this exact behavior quite often on my maps in Civ 5. I assume it's because the viable starting positions are very heavily limited on most of them. I haven't dived into the LUA (I just forced them to start elsewhere with semi-random starting positions :P), but I wonder if it's a...
  14. hangman

    Hangman's Maps

    Necro-ing to share a new map: a 160x110 map of Fiji, Samoa, Tonga and nearby areas. Navies and marathon (or slower!) are a must! Get it here.
  15. hangman

    Fiji-Samoa-Tonga map 2017-10-25

    Gigantic 160x110 map of Fiji, Samoa, and Tonga, and some other nearby islands. Islands are enlarged to capture the feel of the region without leaving everything too cramped or unbalanced. Even so, I would recommend playing with about 10 players and 10-15 city states, as the large islands will...
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