Game 2 Session 13 Turn 216 640AD - A Pyrrhic Victory
We might be paying a price for building too many Elephants and not enough Siege. We set up a siege of Chengkiang with only a single Catapult. We are also paying a price for fighting a two front war. We took a look at the Greek Front and...
Game 2 Session 12 Turn 208 520AD - RIP Persia
While we were busy finishing off Persia, Mongolia took out China and now has 11 Cities.
T197 The Romans crowned their Gladiator Champion Hero.
T198 Tired of the Cat and Mouse game, we set up a last stand against the Chinese stack in Vietnam. We...
Game 2 Session 11 Turn 196 340AD - Awakening the Giant
We have a two front war on our hands that is 5 turns old. We repelled the initial Persian invasion and they are setting up another one. We have not seen any sign of the Chinese. We are trying to organize our units and production. We...
Game 2 Session 9 Turn 168 80BC - A Two Front War
We might be dealing with the consequences of building and expanding instead of preparing. This might be a mulligan run and we will see if this is survivable. The Production Report might not be quite as reliable because of this.
T154 Novgorod...
Game 2 Session 8 Turn 153 305BC - An Uneasy Peace
We found the Persian stack and it's 7 units. We will make some adjustments. We shifted our research to Construction, because we are expecting the Persians to dump a war on us and catch us unprepared.
We are several turns from building our...
Game 2 Session7 Turn 137 575BC
World Leaders and Events:
T121 Baghdad puts the Arabs at 4 cities.
T126 Fred of the Germans
Temple of Artemis was built
T127 Julius Caesar of Rome
T129 Nanjing brings China to 4 Cities.
Louis of France
T130 Isabella of Spain
Elizabeth of England
T132 German Roman...
Game 2 Session 6 Turn 120 1000BC - The Great Lighthouse
Not building the Pyramids got us 32g fail money.
T115 our Woodsman 2 Warrior defeated our first Archer.
World Leaders:
T118 Alex of the Greeks
Hatty of the Egyptians. We opened up with OB with her. We will wait a few turns on the...
Game 2 Session 5 Turn 114 1150BC - The Crunch
When we marked up a plan to navigate the Bronze Age, we knew we were arriving at the crunch or at a crossroads. Here it is.
Around the World:
T102 Damascus puts Saladin at 3 Cities
Turfan puts Khan at 3 Cities
We signed OB with Cathy
T103 OB...
Game 2 Session 4 Turn 101 1475BC - The City of Victory
From the picture, we decided to shift research to Hunting, because we need that extra city size. We also shifted Delhi to produce a third Worker. We don't need the unhappiness and we can always use an extra Worker.
Around the World:
T82...
Game 2 Session 3 Turn 80 2000BC - The College Try
World Events:
T72 Vermin got into a Granary in Beijing. This means Beijing has a Granary and they have Pottery. We have neither.
T75 Saladin founded Medina.
T77 Taoism Founded. We have no idea where.
Production:
T72 Workboat - Fish
T73 Sugar...
Game 2 Session 2 Turn 71 2225BC - The Vedic Aryan Invasion
Technology wise, we decided to give the Great Lighthouse a go.
World Wonders, World Leaders and Cities:
T57 Stonehenge was built in China, most likely Beijing.
The Chinese are now halfway towards Creative as a bonus.
T58 Cathy...
Game 2 Session 1 Turn 56 2600BC - The Bay of Bengal
We made multiple runs of this. The Vedic Aryans are in this run and we just have to deal with it. It is entirely possible that they are showing up on our doorstep the very turn after we post this and we have no way to deal with it.
We tried...
Several things:
1. The Vedic Aryans are in this game and they are showing up very early. We can try to manipulate the RNG or just let the dice fall where they may. The most likely result is a random civilization gets destroyed.
2. Having decided the Great Lighthouse is unlikely to work, we are...
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