Very rarely, unfriendly AI will make a demand, but this is very uncommon.
Asking on the other hand is a "Secret AI move" designed to make life a little easier for AIs and harder for players (though at least the AI actually likes you for giving in).
So, is the answer to this one unknown code-wise? It seems to not make a difference for diplo score, but perhaps AI will be slightly more likely to expect DoW from you and move their soldiers to keep cities near you defended?
One thing I'd like to see is a significant (like 10%) production cost increase of wonders for every wonder constructed by the civ. This would even make some sense because a civ that makes a lot of wonders needs to make new ones extra special to count, an inversion of the "dancing bear".
The...
http://www.civfanatics.com/civ5/difficulties
There is a property called "attitude change" which is -1 on Prince or higher. I'm not sure if it's been established whether this does anything or not, and what exactly it does.
Because of how powerful Tradition is, along with certain early bee-lines, I'm uncomfortable that Civ 5 is considered "complete" at the moment. While the feature set is great and I don't want to go back to G+K (or 4 for that matter), I think the game was better balanced and more addictive in its...
I like America's UA. For the buying tiles, I learned it's better not to try too hard to find reasons to buy tiles; it works better if you relax about it and only buy when there's a big advantage in doing so. This might sound like it's making less use of the UA, but this approach actually lets it...
- All vanilla
- Indonesia
- Austria
- Byzantium
- Carthage
- Sweden
- Assyria
- Morocco
- Persia
- Portugal
- Venice
All in difficulties from Warlord - Emperor (chiefly Prince - King), except Venice, which was Deity.
On average Europe will much busier than other areas, but that can be mitigated by pushing some of the civs away into Asia and Africa if there are too many, and perhaps also blocking civs from being picked if there are too many civs nearby.
The pushing effect might be a little tricky to code...
He also likes (or liked... haven't seen him much in G+K) to act very friendly early on, then place a city near your capital and then denounce you soon after that.
When a capital is captured, another city (highest pop?) is given an instant palace and becomes the new capital. The original capital is the only one that counts for Domination Victory, but otherwise the new capital has the powers of the old one.
I'm pulling that number up a bit, as I (generally playing on Prince\King) have Deity but not Immortal. Venice on Archipelago is just that good :crazyeye:
Seems if you capture a settler that wasn't originally yours, (and don't return it if asked) it turns into a worker. Any other settler capture makes it remain a settler. Another "My Rules Are Not Your Rules" moment to add to the pile.
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