Recent content by headcase

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    Have you EVER had the AI say 'yes' to a demand?

    Very rarely, unfriendly AI will make a demand, but this is very uncommon. Asking on the other hand is a "Secret AI move" designed to make life a little easier for AIs and harder for players (though at least the AI actually likes you for giving in).
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    Replies to denouncements

    So, is the answer to this one unknown code-wise? It seems to not make a difference for diplo score, but perhaps AI will be slightly more likely to expect DoW from you and move their soldiers to keep cities near you defended?
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    Who's Buying the New Civilization?

    I'll probably wait for a Steam sale unless the first non-patched version is really well regarded.
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    Most annoying "little thing"

    Barbarians. Trade Routes. 'Nuff Said.
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    Does Civ V need a blue shell?

    One thing I'd like to see is a significant (like 10%) production cost increase of wonders for every wonder constructed by the civ. This would even make some sense because a civ that makes a lot of wonders needs to make new ones extra special to count, an inversion of the "dancing bear". The...
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    Does the AI give other AI's a pass on warmongering or something?

    http://www.civfanatics.com/civ5/difficulties There is a property called "attitude change" which is -1 on Prince or higher. I'm not sure if it's been established whether this does anything or not, and what exactly it does.
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    Civ4 Complete vs Civ5 Complete "experience"

    Because of how powerful Tradition is, along with certain early bee-lines, I'm uncomfortable that Civ 5 is considered "complete" at the moment. While the feature set is great and I don't want to go back to G+K (or 4 for that matter), I think the game was better balanced and more addictive in its...
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    The Underrated, Overlooked, Dark Horse Beliefs, Civs, Policies

    I like America's UA. For the buying tiles, I learned it's better not to try too hard to find reasons to buy tiles; it works better if you relax about it and only buy when there's a big advantage in doing so. This might sound like it's making less use of the UA, but this approach actually lets it...
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    Favourite Quote

    Game concepts home page: "The absurd is the essential concept, and the first truth".
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    With whom you've actually won a game?

    - All vanilla - Indonesia - Austria - Byzantium - Carthage - Sweden - Assyria - Morocco - Persia - Portugal - Venice All in difficulties from Warlord - Emperor (chiefly Prince - King), except Venice, which was Deity.
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    A random Earth map with perfectly placed random civ placement?

    On average Europe will much busier than other areas, but that can be mitigated by pushing some of the civs away into Asia and Africa if there are too many, and perhaps also blocking civs from being picked if there are too many civs nearby. The pushing effect might be a little tricky to code...
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    Hiawatha haters unite

    He also likes (or liked... haven't seen him much in G+K) to act very friendly early on, then place a city near your capital and then denounce you soon after that.
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    Spaceships and Capitols

    When a capital is captured, another city (highest pop?) is given an instant palace and becomes the new capital. The original capital is the only one that counts for Domination Victory, but otherwise the new capital has the powers of the old one.
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    SteamDB: "Bison" Depot??

    I'm pulling that number up a bit, as I (generally playing on Prince\King) have Deity but not Immortal. Venice on Archipelago is just that good :crazyeye:
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    Capturing Enemy Settlers

    Seems if you capture a settler that wasn't originally yours, (and don't return it if asked) it turns into a worker. Any other settler capture makes it remain a settler. Another "My Rules Are Not Your Rules" moment to add to the pile.
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