The current SVN now allows you to play through the game.
This is the first time in three years that I've managed to do it.
Thanks to the developers.
I almost forgot to write that the goal was, of course, a scientific victory.
Finally, I managed to normalize things.
I divided the workers into three types of tasks, one group only building roads, one group only urban developments, and one group general developments.
In my opinion, it would be expected that after the development of satellites, the enemy cities would be visible on the map. Now we have to wait until the orbital flight for this.
The latest and previous SVNs make the road building and development function of worker units pretty much useless.
On the one hand, they build extremely slowly, and on the other hand, the roads around cities are not developed to the technical level.
In my current game, I have 52 workers for 9...
I have to put the ending aside for now.
By the end of Cosmic Era I managed to play 10 rounds in 1 hour and 18 minutes.
The game slowed down terribly, making it practically unplayable.
When starting with the new dll, there are no animals.
Not at all.
The old one is copied back.
Then, overwriting it with the new one, they are back in the loaded position.:blush:
The new Coredll has improved the slowdown a lot, but by the middle of Galactic Era, a round still requires several minutes of waiting due to the breaks in between/at the beginning of the round.
So it's playable, with compromises.
The Quantum Lab and the Asteroid mine on Earth have a limited number of buildings, and this is not stated in their properties.
Is this a bug or did someone just forget to enter it?
I don't know.
I didn't have that.
When my automated workers got "confused," they just stood around stupidly somewhere on the periphery, "waiting for an escort," whatever that means.
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