The hardest part would probably be to represent it graphically. Although I'd be happy with displaying it as a normal forest and just providing the yield information in the tool tip.
May I suggest to add the requirement that Land Targets must have capitals on the same land mass to the table?
Or rather, does it work both ways? I mean, will the player not be targeted if their capital is on an island?
Agreed. I think just focusing on how to get the modifiers you want and avoid those you don't want is a good first step. Along with the information on which ones are (practically) permanent (like the one for sharing techs) and how high they can go.
I mean... we already know it doesn't really...
Alright then. My first conclusion seems to be that nobody seems to know anything exactly :D
When I'm back home I will approach the issue a little more systematically, but for now... do you know of the penalty for declaring or on a civ (or a friend) is permanent?
Found this old thread on forest growth: This would have been an excellent feature! Plantable forests with the same maturation time as towns. Cottage stage yields no chop hammers, hamlet 10, village 20, town full 30. This would be fantastic and make National Park and Tundra cities just that...
That's actually terrible. But thank you for clarifying. Yeah, the thing about camps is pretty annoying because tundra deer with forest is just that little bit better :D
Next question: Which improvements hinder forest growth? Am I right to assume that roads, railroads and camps do not hinder forest growth AT ALL? Any other improvements for which this is true? Coming to think of it, do forts remove forest?
For this I remember someone explaining this to me. If I remember correctly, this is a very simple formula, you simply get +1 for every 50 "resource-turns", i.e. 1 resource over 50 turns or 10 resources over 5 turns, etc. So it is quite easy to get this in the lategame by just giving someone 10...
I don't have it! But I want to have it. Most of you guys (and gals) probably have it in your heads anyways, but to me it is still a mystery.
What I imagine to create with this thread is an overview of all possible diplomatic opinion modifiers, including their maximum values, their duration, how...
Do you reckon being SPI, having stolen the AP that would then make it appealing to build the other two wonders that give a bonus to religious buildings? Spiral Minaret belongs to probably the most useless tech, but it builds with Stone, which you often have by then and so does the Uni of...
My goodness. I was completely unaware of that. Do I read the wiki correctly, that every civ with the AP religioin gets the +2h bonus? Spiral Minaret and University of Sankore only give their bonus for their owner, right?
This is crazy! Since there are no useful resolutions, I guess it's best...
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