Recent content by HobyMorgan

  1. H

    [WTP] Modding Academy - Training new Modders

    Great! This is exactly what I was looking for. Thank you Ray (and Mr.ZorG) for the quick response. Best regards, HM
  2. H

    [WTP] Modding Academy - Training new Modders

    Hi Norian (and other part-time modders), Could someone elaborate on how the effect of culture on border growth is reduced? I also prefer slower-expanding borders! I tried finding the values in various XML files, but couldn't figure out which one controls the city border growth. Best regards, HM
  3. H

    [MODMOD] PTSD v.2.5.x for We The People 4.1 - NEW: More or Less More or Less!

    Hi Ramstormp! Any chance that you will make a PTSD-version based on WTP 4.0.x? Or are you busy working in the WTP-team (totally understandable) and have abandoned this personal project of yours? Although I reeeeeaaaally like the new WTP (its absolutely brilliant), I do prefer the slower...
  4. H

    PAE VI Patch 6.5 and higher (latest 07. Feb. 2024)

    Hi Pie, As many people before me have said; your mod is beyond awesome, and to me it's the only reason to keep playing this old game. Unfortunately, just as rjsalpha mentioned, the XXXL map (and XXL and XL too) freezes on the "spinning globe"-end of turn, somewhere at 20 or 30-ish turns into...
  5. H

    Improvement giving Storage to City? [IMPLEMENTED]

    Yeah! That would be awesome to produce trade goods, instead of buying them from Europe! Normally, I always hope the "trade good event" is triggered in the game to supply my colony steadily with trade goods to equip my native traders (I believe it is a dialog box about discovering a source of...
  6. H

    Shallow Water / Reefs / Stone Coast / Streams [IMPLEMENTED]

    I really like the idea; it provides more "depth" (pun intended) to a otherwise quite monotomous maritime landscape in WtP (compared to the land based terrain variability, that is). My two cents: could you classify pirate vessels as shallow draft vessels? These shoals would be perfect for pirate...
  7. H

    [MODMOD] PTSD v.2.5.x for We The People 4.1 - NEW: More or Less More or Less!

    Hi Ramstormp, Are you still working on your awesome submod? And is there by any chance a possibility to tweak your mod to be able to run on WTP 2.9? Best regards, HM
  8. H

    [MODMOD] PTSD v.2.5.x for We The People 4.1 - NEW: More or Less More or Less!

    This is really nice, Ramstormp! The fairly unrealistic and way too easy start of the colonies is now far more realistic (= to struggle for survival), although the travel time to and from Europe is quite harsh and could be toned down a notch or two.. What i really like is the fact that not every...
  9. H

    Native Reserves

    I think the idea of having some sort of "expanding cultural border-blocker" is great! It would be a nice addition to the game, especially to keep the nearby natives happily enough in the late game to supply them with guns and horses and have them fight alongside in a WOI, but also in the mid...
  10. H

    Release candidate 2.8.2.0 - testers needed

    That's strange. If i load your savegame, it does progress (albeit after quite some time).
  11. H

    What is your dream / vision for WTP?

    Era’s As earlier suggested on the WtP-forum, DOANE as well works with different era’s. Every era has its own perks and can be unlocked by either fulfilling some specific demands (for example: have at least two colonies with 3 defending unit each AND 10000 units traded AND 1000 crosses AND 500...
  12. H

    What is your dream / vision for WTP?

    Well if you insist ;) First of all, the stuff you guys have pulled off in the last few years is incredible; you made a mediocre game into an absolute gem. And it is still getting better! That being said, there is always room for improvement. Before switching to RaR and its successor WtP, I...
  13. H

    The Silent Majority speaks

    Go WTP-team! I've been playing this game (exclusively with mods like DoaNE and TAC-RaR-WTP; the vanilla version is just shambles) for quite some years now, and I think your mod is the best that ever happened to Civ4Col! Keep up the good work! -HM
  14. H

    Captured City Art Mod [IMPLEMENTED]

    And what about implementing some sort of "cultural expansion/border blocker" like in DoaNE? I know, this mod has been named quite regularly lately, but it has some nice additions to Civ4Col. I have no clue how hard it is to implement this, but i do know this way you can prevent spreading your...
Top Bottom