Recent content by hoLLo

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    Moai

    These days I usually build Moai when I've got a city sandwiched between the coast and a lake. I love the 3f1h2c tiles, and I also love golden ages and colossus. 3f2h4c. That's a nice tile. If not, I personally am more inclined to pump out units in any city I am able to, instead of investing...
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    capital floodplains

    I say cottages completely, however I would re-evaluate the city position. (In hindsight of course) Whenever I settle a flood plains site, I always count the number of FPs in the BFC. Every 2.5 FP = 1 unhealthy, so the best numbers are 2,4,7 and 9(!). This gives you the most output for the least...
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    The most crucial military tech

    Paratroupers + bombers are supreme. Hands down my favourite unit in the game is the paratrouper. So I guess facism, flight and rifling? doesn't really work with the OP so I'll just say Nationalism. If you're ready for a good draft, no tech can boost your military nearly as much.
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    The jump to Immortal, some questions about best leaders

    I've been working on this jump for quite a while, I keep going back to emperor because it's more fun to win. My main difficulties at Immortal are Diplomacy and Trade. Can someone please post a link to an article or thread that discusses the mechanics of this? Such as the general rules of...
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    Research rate in the early game?

    For me, running scientists in libraries are essential to recovering. The immediate bpt they offer is absolutely necessary for getting the recovery techs. And the best part (IMO) is that it brings you closer to your first scientist. Lately I've boiled my science goals down to three things: 1...
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    Some Musings on the Specialist Economy

    @Bestss: You're right, which is why I'm trying to tinker with this a little more. I've done it with the pyramids and it works like gangbusters, but I'd like to see if I can pull it off without. It ends up relying on the Oracle to get CoL so it's not completely reliable. That being said two...
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    Some Musings on the Specialist Economy

    I'd like to hear some people's thought's on prophet bulbs. Two in the early game appeal to me considerably: Theology and Civil Cervice. I have to have a closer look at the bulb preference list but I think you need CoL but not monarchy, to bulb CS. These two techs can lead to massive advantages...
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    Combat promotion line rocks!

    For gunpowder units I have usually half drill, half combat. The drill guys are the first out of the gates and I pray the first strikes cause some decent amount of damage, then the combat guys clean it up and get the next promotions. That way when I reinforce my army with new units, they almost...
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    your favorite leader

    I like me some Washington style slave economy :) And I think Roosevelt has great trait synergy, but I don't often go with America because I like earlier UB/UU's. I think my favourite (right now) is Mehmed II. *Expansive/Organized *Good draftable UU *One of my favourite UB's in the...
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    First Monarch Attempt, Isolated Start! Help!!!

    Some thoughts on that dotmap: I'd do it a bit differently... You have multiple food resources being hogged by one city in a few places, I'd share them out. For instance in the south-east wing of the island, I'd move all three cities one tile NE. (each) If you want that stone, settle on top...
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    The Creative Trait

    I agree 100% about the specialists being incredibly helpful to a crashed economy. In most of my games I crash the economy to at least 20%, even 10 or 0 sometimes. Writing is the save-me tech in that situation, and creative only makes it easier. Often I'll have a couple cities with low...
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    +2 hammers for religious buildings

    I've been playing a lot of emperor games using spiritual leaders just for this boost. Ramses of Egypt possibly has the best trait synergy for this. Industrious helps build AP as well as Stonehenge or Oracle to get the great prophet to bulb Theology(not to mention UB to run early prophets, and...
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    Teach me and you. Give me a gem.

    (edit:not sure how that chili pepper got there) 148. Keyboard shortcuts help. 148a. ctr + R to toggle show resources 148b. alt + City production box to select all cities 148c. shift + City production box to add another city or remove a city from selection 148d. shift + click...
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    Your land, leader traits, and VC

    My first thread :) I rarely post, but I'm here reading every day. First of all thanks to everyone on these forums. Great community here. So I'm trying to organize my ideas and was hoping some people here can help, and thought maybe this can help others. I've developed a combination of...
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    The Creative Trait

    I agree with what's been said already about creative, it can be powerful. I haven't seen it mentioned how much it helps with early border blocks which to me is a large advantage on higher levels when the AI settles aggresively. As the game goes on there are many ways to pop borders but early...
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