Pohjalainen
Chieftain
I agree with the majority: cottages. BUT I'd probably chop very carefully because with all those FLP's health is going to be problem pretty soon.
If this was Immortal, you'd have to be very careful about getting barbarian defenses up in time. This means not growing over size 4 until you're safe and keeping some cash around to upgrade warriors to axemen.
Really? On any speed I usually pop both Agri/Worker around the same time. There might be a 5% difference in turns between the 2 of them.You can probably research both Agr and Pottery before your first worker is complete giving you a choice
Time spent growing is time spent not building defenses and settling towards copper/horses.
It's a good thing you don't need that to stop immortal barbs, then. You don't even need archery!
Really? On any speed I usually pop both Agri/Worker around the same time. There might be a 5% difference in turns between the 2 of them.
I prefer to put off pottery for a little longer with such incredibly food heavy starts since whipping workers/settlers/military is so easy. Plus, there isn't much need for a granary yet b/c of all the food. Once workers/settlers/defense are whipped, laying down cottages to fund the REX.
TMIT said:It's a good thing you don't need that to stop immortal barbs, then![]()