I think you're confusing a game play mechanism with reality. Contrary to CIV, a modern-day nuke will level a city and most likely kill each and everyone of its inhabitants. In CIV it's a big inconvenience, but nothing more. Especially if you've got bomb shelters. That part is in fact very gamey...
All abstractions still.
I was making a point about possible names of a promotion and a unit, which would have taken the destruction of the native american tribes by the US forces and turned it into a game play mechanic. Yes, there is a bonus vs. "barbarians", but that again is very vague and...
And the german panzer is modelled after a specific type of tank which killed a lot of people during WW2, but it is not modelled/named after the one specific tank that infamously killed a school full of kids (I'm making this up, I am just trying to explain the difference). And yes, one could...
@usadefcon1 Yes he did and yes he is and yes they did. @CppMaster Yes, there are nukes and the use of them in reality is horrible beyond believe. But neither does the game offer the possibility to crucify people that follow different believes or to pillage/rape/enslave your enemies nor does it...
Hey, thanks for engaging with this. And this certainly goes out to the whole community/the people in this thread, not only to you. Also, I certainly don't want to derail this thread. I just saw the opportunity to adress people that are actually very familiar with the tenet and maybe its...
In case you’re interested, here’s a great definition of the term Lebensraum as it was used in Nazi ideology.
https://encyclopedia.ushmm.org/content/en/article/lebensraum#lebensraum-and-the-nazi-state-2
Tl;Dr It’s inherently based on the believe that inferior nations exist which need to be...
I’m playing on 3.10.14 still. Very solid experience and bug wise it seems to be in a good place. 4x versions still seem to have some game breaking issues but maybe that’s just the case if you’re a hardcore civ player that notices all these things. 4x has new spy system though. And probably a few...
Im playing VP 3.7.8 in multiplayer in simultaneous mode. Now that I’ve started a war witt another human player, the game suddenly changed into sequential turn mode. Is that a new „feature“? And is there a way to turn this off or will this create desyncs?
Everybody who's interested in playing multiplayer should consider voting in the current poll. This way, we might be able to raise more awareness for the need to fix MP (which is luckily already happening).
https://forums.civfanatics.com/threads/poll-do-you-play-vp-in-multiplayer.684280/
Everybody who's interested in playing multiplayer should consider voting in the current poll. This way, we might be able to raise more awareness for the need to fix MP (which is luckily already happening).
https://forums.civfanatics.com/threads/poll-do-you-play-vp-in-multiplayer.684280/
And yet I've played it (but maybe not always the lastest version). And others did too from what I gather. I think what amounts to unplayable for some people is just a nuisance for others. I do agree though that anything beyond small and quick turns used to become unbearable in late game...
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