Recent content by Hully

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    Strategic Resources problem

    FIX!!! Much appreciated, you pointed me in the right direction and save me hours of work thank you. Hully
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    Strategic Resources problem

    Hmmm Thanks it’s what I'm looking for, unfortunately on the 9th addition to the SR box the box is emptied but no eye is appearing must have interfered with it in some way. Will have to take a look at the files to see if I can fix it don't suppose you have any idea where it might be...
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    Strategic Resources problem

    Hi all So, in the mod I'm working on the Strategic Resources box in the city view holds 8 resources. If a 9th is added the entire box is cleared as in empted? Is 8 the max number of strategic resources you can have in a game if you wish to display them all? Or have I just set something up...
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    Elf Tree?

    Hi Thought this might be of use: White Tree Resource, Resource icons and Tech Icons also have wonder if you need it... I just cannot work out how to attach an image, sorry. Hully
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    Unique start building possible?

    Thanks all More or less as I thought. Yes the spawn unit being the same for all is the problem, three races use the same TECH. So one building for the TECH and then I'd have to introduce a second building to split them... not sure it's worth it. The Problem: 3 races, Elves...
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    Unique start building possible?

    Hi all Ok, is there away to have the first city build by anyone have a unique start building, unique to that player? All other players would have unique buildings as well. Example: start building for Elves would be Eleven Palace, Humans would be Human Palace... Or, change the palace to...
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    How do I make walled Cities appear?

    Hi Thanks all Well I originally left out the bombardment defense but popped it back in, it did not seem to make a difference. As I only did a quick check, with my ONE city... my capital... oops! Will recheck thanks Hully
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    How do I make walled Cities appear?

    Hi Thanks, but no. The cities are level 1 the smallest. What actually flags the city wall graphic? How does Civ3 know when to use it? I've not really messed with the city walls before, the mod I'm working on had them stripped out... hence the problem. Anyone? Thanks Hully
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    How do I make walled Cities appear?

    Hi all Ok, so I seem to have all the right files with matching names... rAMER.PCX, AMERWALL.PCX but when a city builds walls, the city graphic does not change? I assume the walled graphic will appear for level 1 cities? Is there anything in the editor or pediaticons needed to be set...
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    Armies? Still in the sleevies...more like.

    Hi Well I've set the default to none, and then setup another unit to be built as the army unit. I'm planning to have many different army types... I cannot confirm if it works as it is still a work in progress. It's working so far for the first race they defiantly build them. Good...
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    Army Units

    Hmmmm ok well I'm just trying this with Battle created unit, a default unit which all gain with battle created. this does indead automatically upgraded ,but the unit it upgreads to needs to be already buildable thus you might as well just build the upgrade unit to start with... Or a'm I...
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    Army Units

    Thanks Ok let’s see if I understand this, the default general army unit that can be build by all civ’s would be the Spanish Army unit. This unit would be upgradeable to the English army unit but which could only be build by the English Civ? And the English army unit would lets...
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    Army Units

    Hi All Army units, is it possible to have different units to represent armies for each Civ? The problem I've run into is the General settings tab in the editor, and the fact you need to specify a unit to be the Built army unit. Anyone know of away round this? Thanks Hully
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    King Units

    Thanks for the advice I took a look at Sengoku scenario in Conquests, and also pulled out the conquest manual for Regicide, Mass Regicide, so I'm clear about those now. Still looking for a way to add one and only one unit of a particular type to a game... anyone? Hully
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    King Units

    Hi all Just taking a look at the King unit, as I've never used them or seen them used. I’ve loaded up a couple of mods to see how they work, seems to be each races has 2-3 king unit, and when all are killed the race seems to suffer some sort of terminal decline? Or something? Or is a civ...
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