When the new expansion comes out, I'm probably going to have to pare your Mali mod down to being a new leader for the firaxis Mali, rename your Mansa Musa to Mansa Sakoura, and have the Sofa be the LUU with some lightly militaristic LUA--no sense in good mods going to waste!
The latter.
I've seen at least one great engineer that boosts the factory & power plant of a selected industrial district to powering cities 8 tiles away, which is cool.
Parks can have roads going through them. Now, I can't tell you for sure that my park didn't have a road cut through it after being established.
They can be established in spaces outside your city's three workable rings. A possible problem there is that land could be partially owned by Paris...
On an apples to apples (gears to gears) basis, another aspect to consider is that mines give adjacency bonuses to industrial districts, while lumber mills don't.
Apples to oranges, lumber mills are worth the most on river tiles, which are incidentally can be in high demand for things like chateaus.
In my game, I've changed Peterhof Palace to Pertrine Baroque Museum. It's a broader representation of Peter's impact through importing so many western European architects. Many of the palaces built in that style became museums anyway (after being restored). Also I wanted have the word Peterhof...
Bearing in mind that my modding time intersects with my couple-of-beers time late at night, I couldn't view the aztec .gr created after loading the rifleman template .gr and overwriting with the aztec .br mesh. I used save as, closed out, and reloaded to try again. Also I'm not sure how to...
I tried my hand at unit creation again after drooling over some of Paradox's EU:IV unit models, and I came up short again. I did manage to make it to assigning the template's skeleton to the new model, this time.
Anyway I attempted to put the right-most unit in the picture here onto a...
Lurker here too. I mess with and combine civs all the time, mostly because I really like mikeburnfire's 3rd & 4th Unique Component projects but also really like all the mod civs out there that only get 2 unique components. So I'll graft, say, the uniques from one person's Bulgaria to another...
If you haven't already, I encourage you to look at the Ethnic Units and R.E.D. mods. Both have some room for improvement--especially with civs from the expansions--but that would involve converting more models from Civ 4 or elsewhere.
That was both encouraging to know that it could be done and discouraging that I couldn't do it--until I realized I was on 2.74 instead of 2.72! That was holding me back from rigging properly. Thanks for the patience.
Now I'm stumbling over reproducing steps 4(E)-(J) after I combine...
I took a look at the swordsman template in the downloads section, and it's very different than the .gr file I extracted for the swordsman. It has a skeleton. You're probably right--I'll retry with that, thanks!
EDIT: Nope, still can't transfer vertice groups from one thingy to the other.
I've spent 8+ hours this weekend trying to figure out how to convert a unit via this tutorial. I can't figure out what I'm doing wrong. First time using blender. I need help.
I extracted the .gr for the Swordsman, converted it to .nb2 via NexusBuddy 2.2, and imported it into blender 2.72 as a...
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