I'm by no means an expert, but it seems like I found out how to choose the music. It's in an artdef file. In the mod I'm currently analyzing (Sukritact's Ethiopia), I found it in Civilizations.artdef. This civ uses Sumeria's music.
<?xml version="1.0" encoding="UTF-8" ?>...
I'd like to make my mod compatible with Rise to Power. I believe I've done everything that was necessary to make it compatible. However, there is one issue I'm having, which is trying to get my civilization to have unique Government names and Leader titles. For some odd reason, the game always...
I ended up scrapping the idea before I actually tried writing it. http://modiki.civfanatics.com/index.php?title=GameEvents.GetScenarioDiploModifier1_(Civ5_API) should help you though.
I am trying to make a UA that causes a diplomacy bonus/penalty with all other civilizations in game. I've been looking at some scenarios that make use of this. I came across GameEvents.GetScenarioDiploModifier1 and 2 in some of the scenarios. I was wondering if I can perhaps use this in normal...
Turns out I wasn't reading the logs properly. Missed a 'then' statement, which caused the print function to not even run. Moderator, please delete this thread.
My Lua script just won't run at all. I am 100% sure the code is working correctly (or at least, supposed to be runnable) but the game wouldn't register it at all for some reason. I have set the Import to VFS to False and I added it into Modbuddy's Content section as a InGameUIAddin.
Uh where exactly do I search the "LuaSupport::Call"? Also, is this step "Add it to the root directory of your mod, and set the "Import into VFS" property to true." necessary to simply view the source code?
I've been searching for days on how to get a complete list of GameEvents and Events, but I could not get any leads. How do I get the complete list of it? I'd like to get a look at the source code but all guides that I've been reading about still doesn't give me what I want. Please give me exact...
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