Recent content by Inukshuk

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    R.E.D. WWII: Concepts & Suggestions

    Gedemon: I've finished my game with the French and I noticed a couple more things. 1. The Foreign Legion can sometimes capture cities, though usually they can't. If they have the Blitz promotion, it seems they can capture on the second attack. I may be wrong but it also seemed as though they...
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    R.E.D. WWII: Concepts & Suggestions

    Thanks Gedemon, About Stettin: I realized after way too many hours of playing this really fascinating mod (75 turns in and Strasbourg finally seemed safe...some really interesting Battles of the Bulge happened over and over..was sad to see Frankfurt and Cologne fall) that exactly what you said...
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    R.E.D. WWII: Concepts & Suggestions

    I've noticed a few more things about this version's new features: When the Soviets or UK bomb Stettin over and over, instead of it going to the 33% limit and rebounding and displacing damage to pillaging nearby developments, it just goes down and down to the old minimum defence (almost zero)...
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    R.E.D. WWII: Concepts & Suggestions

    After fall of France, here's what should happens (spoiler to keep some part of the mod surprising :) ) If it doesn't, there are bugs to hunt here, let me know. Thanks for putting in the spoiler guard. I didn't know how, so I tried to be vagueish....I hope I can preview this to be sure...
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    R.E.D. WWII: Concepts & Suggestions

    Gedemon, I tried a new game with France and this time all the convoys work fine. I did not attack Spain this time. I have had convoys stop when another one disembarked that turn in Marseilles. One was one tile away, the other further away. I manually moved the close one the last tile into port...
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    R.E.D. WWII: Concepts & Suggestions

    @Post Scriptum Did using this code for fastmove work?
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    R.E.D. WWII: Concepts & Suggestions

    I just had another convoy go rogue on me. France fell (and now I'm fighting that tough airforce I built up, without any units...and I have a feeling I'll never get those planes back....). After I fought off the massive Algerian air force and captured the first city, and before I have captured...
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    R.E.D. WWII: Concepts & Suggestions

    Interesting: thanks for the extra comments on french convoys. I'm wondering if the reason a few went 'offline' had something to do with my behaviour early in the game. And I agree; the convoys add something very worthwhile. Because I tried to fight the battle of France without building any new...
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    R.E.D. WWII: Concepts & Suggestions

    Thanks Gedemon, Something is definitely wrong with some of them. I have seen all those convoys go to their destinations at one point or another. I have had some auto-movers stop when a pack of ships blocked Marseilles (or when a naval unit was in the port) and then I would clear the way and...
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    R.E.D. WWII: Concepts & Suggestions

    It is true: I did have a submarine in Marseilles at the time they stopped auto-moving, but they didn't star up again when I cleared it. Do they give the content on their own or do you have to ask it to disband? Is that $80 bit they same for all convoys or is it the intended content of that...
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    R.E.D. WWII: Concepts & Suggestions

    Just got back into your fine mod after a break (read: I had played every variation I could think of) Gedemon and am having a blast with the new changes. The convoys are a bit puzzling. I am playing France, and Germany declared war early because I attacked Spain (the idea being to get an airbase...
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    R.E.D. WWII: Concepts & Suggestions

    I've noticed a couple of bugs. I was playing USSR, sweeping through North Africa and took each city in Tunisia in turn, which was allied with Hitler/Mussolini at the time. When Tunis, the last city, fell, the "government changed" and had joined the Allies, the country was liberated (pushing my...
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    R.E.D. WWII: Concepts & Suggestions

    One thing I've noticed repeatedly is that bombing an embarked artillery is very ineffective (with either a fast bomber or attack/dive bomber), while it does a lot of damage to any other unit that is embarked (say, a tank). I think I saw the game once indicate the defense was some astronomical...
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    R.E.D. WWII: Concepts & Suggestions

    I am glad that the city selling won't be in the next version but I'm still intrigued by how it works. You must be right about the question of saleability being related to whether the buyer would be interested in liberating the city or not, Post Scriptum, but there seem to be other factors...
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    R.E.D. WWII: Concepts & Suggestions

    I loved playing Italy. The thing that made the difference for me was sending a couple of infantry units up north and grabbing either Belgium of Amsterdam from under the nose of Germany. Timing was crucial. That let me base aircraft within range of Britain. I ended up owning most of Britain...
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