Recent content by JackConor

  1. JackConor

    Is Civ 7 as a strategy game less deep than previous Civs?

    Yeah probably, no reason other than I trust my gut which has been right about humankind, millennia and ara history untold while everyone was thinking they can even compete with civ. The "hardcore" gamer is no longer the target audience of civ for a long time, since civ 4. Those gamers have...
  2. JackConor

    Gedemon's Civilization, development thread

    I wonder if Gedemon is still playing humankind lol
  3. JackConor

    IGN: Gamers Are Becoming Less Interested in Games With Deep Strategy, Study Finds

    I remember reading an article about the death of CRPGs in the 2000s, which instead of waning player interest, Chris Avellone (Fallout New Vegas dev) attributed the decline of CRPGs to retailers who did not want to stock up on the genre because they believe that CRPGs are outdated and should...
  4. JackConor

    [BNW] SMAN`s Privy Council - The Monarchs (formerly known as `After the Revolution!`)

    I know its a bit much but can you make a version for Vox Populi players since imo I think that most of the remaining players that havent move to civ 6 plays civ 5 for vox populi. I have to admit I like your mod, but I cant play civ games without VP anymore, thats why I havent play civ 6
  5. JackConor

    "Covert Operations" Mod Collaboration Thread

    Looking good! Are those custom models?
  6. JackConor

    MODS compatible with Vox Populi (VP)

    Works great, everything is fixed. Someone should really update this list.
  7. JackConor

    A question about VP

    I am quite new to these stuff. What does hurrycostmodifier exactly do? Do they determine the gold needed to invest in unit or it reduce the production requirement for that unit?
  8. JackConor

    A question about VP

    I am currently trying to balance some buildings pack with VP. Since all buildings in building packs come with their own hurrycostmodifier value. Do I need to manually change all of them to balanced with VP or VP will automatically update it to fit their value.
  9. JackConor

    MODS compatible with Vox Populi (VP)

    Thanks it works great. How come the airbase works for you without fixing any files while mine needs to? Whats the nofollowup tag for? Just curious.
  10. JackConor

    MODS compatible with Vox Populi (VP)

    This fix only apply to the EUI version?
  11. JackConor

    "Covert Operations" Mod Collaboration Thread

    Its great to see some modders still actively developing mods for civ 5 considering alot of modders have already jumpship to civ 6...... or maybe its just I am too clueless to realize the activity of this great community:lol:
  12. JackConor

    MODS compatible with Vox Populi (VP)

    The first one is CBP in conjuction with other mods eg JFDLC. The second is when testing with pure CBP
  13. JackConor

    MODS compatible with Vox Populi (VP)

    Hardcoded? You mean like there is no way to fix the civilopedia bug other than to overhaul the entire mod? I think the 43 CIV CP included in VP is at fault here according to my lua log Anyway, the option to build airbase does not appear when on plain. The button only popups on the build menu of...
  14. JackConor

    "Covert Operations" Mod Collaboration Thread

    Wow! :D I am excited for this mod. I think these units should be harder to obtain or else they would make the "normal" spy obsolete. I think you should build your mod with JFD's Cities In Development mod. That mod has lots of new "yields" that might come in handy, especially the health mechanic...
  15. JackConor

    MODS compatible with Vox Populi (VP)

    How did you do it? I tried with base VP and airbase, still the same problem with civilopedia, and the forest/jungle tiles now cleared instantly when pressing the build airbase button.
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