Recent content by JackConor

  1. JackConor

    [BNW] SMAN`s Privy Council - The Monarchs (formerly known as `After the Revolution!`)

    I know its a bit much but can you make a version for Vox Populi players since imo I think that most of the remaining players that havent move to civ 6 plays civ 5 for vox populi. I have to admit I like your mod, but I cant play civ games without VP anymore, thats why I havent play civ 6
  2. JackConor

    "Covert Operations" Mod Collaboration Thread

    Looking good! Are those custom models?
  3. JackConor

    MODS compatible with Vox Populi (VP)

    Works great, everything is fixed. Someone should really update this list.
  4. JackConor

    A question about VP

    I am quite new to these stuff. What does hurrycostmodifier exactly do? Do they determine the gold needed to invest in unit or it reduce the production requirement for that unit?
  5. JackConor

    A question about VP

    I am currently trying to balance some buildings pack with VP. Since all buildings in building packs come with their own hurrycostmodifier value. Do I need to manually change all of them to balanced with VP or VP will automatically update it to fit their value.
  6. JackConor

    MODS compatible with Vox Populi (VP)

    Thanks it works great. How come the airbase works for you without fixing any files while mine needs to? Whats the nofollowup tag for? Just curious.
  7. JackConor

    MODS compatible with Vox Populi (VP)

    This fix only apply to the EUI version?
  8. JackConor

    "Covert Operations" Mod Collaboration Thread

    Its great to see some modders still actively developing mods for civ 5 considering alot of modders have already jumpship to civ 6...... or maybe its just I am too clueless to realize the activity of this great community:lol:
  9. JackConor

    MODS compatible with Vox Populi (VP)

    The first one is CBP in conjuction with other mods eg JFDLC. The second is when testing with pure CBP
  10. JackConor

    MODS compatible with Vox Populi (VP)

    Hardcoded? You mean like there is no way to fix the civilopedia bug other than to overhaul the entire mod? I think the 43 CIV CP included in VP is at fault here according to my lua log Anyway, the option to build airbase does not appear when on plain. The button only popups on the build menu of...
  11. JackConor

    "Covert Operations" Mod Collaboration Thread

    Wow! :D I am excited for this mod. I think these units should be harder to obtain or else they would make the "normal" spy obsolete. I think you should build your mod with JFD's Cities In Development mod. That mod has lots of new "yields" that might come in handy, especially the health mechanic...
  12. JackConor

    MODS compatible with Vox Populi (VP)

    How did you do it? I tried with base VP and airbase, still the same problem with civilopedia, and the forest/jungle tiles now cleared instantly when pressing the build airbase button.
  13. JackConor

    JFD's Rise to Power

    It is? You can change barbarians evolved to work with CBP/CP in the settings. So isnt it more like they are using the dll provided by CP? Since JFD mods also require CP dll to work, wont they work together with the problem just being gameplay balance? Anyway I look through the logs and I see...
  14. JackConor

    JFD's Rise to Power

    Hi can anyone look into whats causing me to CTD everytime I press the government button? The xml. lua and database log is in the rar archive.
  15. JackConor

    JFD's Rise to Power

    Why do RTP block CBP Events and Decision, arent that the same as Sukritact's version except that it is balance for VP?
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