@DeadInTheWater You might wanna try some new late game naval units or World Wonders. Links are in my signature.
Nik,what about to include the Culture capitals and the Enginseers Unique city states mod in your modpack ? If they are compatbilemods i used![]()
If you mean this one: http://www.picknmixmods.com/mods/CivV/Improvement/Airbases.htmlFor some reason, the airbase mod by Whoward doesnt work with CBP despite using the same dll.
Yeah I use non EUI version of CBP and JFDLC. Since JFD mods does modify some UI files, does the airbase still work? I havent got to that point yet. May I also ask what does unitflagmanager.lua does?If you mean this one: http://www.picknmixmods.com/mods/CivV/Improvement/Airbases.html
Then it is not EUI compatible. It has its own UnitFlagManager.lua and .xml that will mess up EUI. It is designed to work without EUI, I think.
I dont use non-eui mods, so cant say anything more.Yeah I use non EUI version of CBP and JFDLC. Since JFD mods does modify some UI files, does the airbase still work? I havent got to that point yet. May I also ask what does unitflagmanager.lua does?
I dont use non-eui mods, so cant say anything more.
It is a file to govern the unit icon you see on the map above the unit model. I think it also git to do smth with possible actions. Airbases are added there as possible action.
Usually things that only change values in Database don't crash game and are save file compatible. Things that modify DB, add new elements, etc. they are not save file compatible and may cause crashes.I remember the button does work with EUI but when you press it, it clears the jungle/forest then nothing... I check the BuildAirbase.xml and it seems the problem might be the airbase is build for vanila civ5 as CBP move the action of clearing forest/marsh/jungle to different tech. I could change the element in the Prereqtech of that action to align with that of CBP but will this affect saved game or caused any domino effect?
Damm that sucks...... I thought all of picknmix mods are supposed to work out of the box. The tunnel and pontoon seems to work... but not the airbase?? How much work does it requires tho. It seems it needs to tweak a few files maybe adding some lines to make it work....no? I mean its just an improvement mod. Maybe I fail to grasp the effort needed as Idk anything about modding, especially anything about lua. Could you make it compatible with VP pleaseUsually things that only change values in Database don't crash game and are safe file compatible. Things that modify DB, all new elements, etc. they are not safe file compatible and may cause crashes.
Building an airbase shouldn't be affected - it's a standard Build action. Lua code is just for airplanes' rebasing. Anyway, "Build airbase" properly appears under Flight in VP.
I don't think you will make it work with VP so easily. It probably needs some bigger changes.
@JackConor Ok, I have good news. I got interested, this mod seems like a nice addition, really. So, I started to test it. The problems I had with Airbases (messed up Civilopedia) were caused by something completely different. I managed to fix that and tada - Airbases work for me perfectly, out of the box, with latest VP (12-15) and EUI.
I think the only difference might be how airplanes are displayed in bases and cities. EUI has some nice icons, Airbases changes that into a list with names. But functionality is 100% the same.
So, if you have problems, that might be a mod conflict. I used only VP and Airbases to test it (well, and IGE to get planes quickly).
1. Civilopedia is a problem when you start a game in later era with no religion. There is a hardcode in the code that causes problems. I posted details to GitHub along with solution (easy one). I can post the file here if you want.How did you do it? I tried with base VP and airbase, still the same problem with civilopedia, and the forest/jungle tiles now cleared instantly when pressing the build airbase button.
1. Civilopedia is a problem when you start a game in later era with no religion. There is a hardcode in the code that causes problems. I posted details to GitHub along with solution (easy one). I can post the file here if you want.
2. I dont know about forest/jungle. I built them on plains. But I think trees should be removed before building it. So, what is the problem?
Edit. If you mean that they disappear instantly, it may just be a matter of animation. Airbase has only 1 construction animation. Check if time differs. If you build it on forest vs. plains, it should take longer (more turns).
Edit. Fixed Civilopedia. You need to put it into \Sid Meier's Civilization 5\MODS\(6a) Community Balance Overhaul - Compatibility Files (EUI)\LUA
Hardcoded? You mean like there is no way to fix the civilopedia bug other than to overhaul the entire mod? I think the 43 CIV CP included in VP is at fault here according to my lua log
Anyway, the option to build airbase does not appear when on plain. The button only popups on the build menu of my worker when they are on a jungle/forest tile.
This fix only apply to the EUI version?1. Civilopedia is a problem when you start a game in later era with no religion. There is a hardcode in the code that causes problems. I posted details to GitHub along with solution (easy one). I can post the file here if you want.
2. I dont know about forest/jungle. I built them on plains. But I think trees should be removed before building it. So, what is the problem?
Edit. If you mean that they disappear instantly, it may just be a matter of animation. Airbase has only 1 construction animation. Check if time differs. If you build it on forest vs. plains, it should take longer (more turns).
Edit. Fixed Civilopedia. You need to put it into \Sid Meier's Civilization 5\MODS\(6a) Community Balance Overhaul - Compatibility Files (EUI)\LUA
I don't use non-EUI, so I don't know. Just try it out. Civilopedia might be the same, so it would fix it.This fix only apply to the EUI version?