Yeah, the 'Gold' Edition came out before BTS, I think.
But there's a 'Complete' edition with Vanilla, Warlords, and BTS. And if you look for that, you might find it at a lower cost than BTS alone.
For instance, $8.99...
Also, given 1 unit per tile and a solid battle 'front', there very well could/would be a reason to have fewer tiles adjacent - no more than two units would be able to make a melee/close quarter attack on a single spot in the line instead of three. This difference in number of units that can be...
Your siege units must attack to cause collateral damage. This quite often results in their deaths. But in sacrificing them in this way, they tend to weaken enough defending units that it's very much worth it. After using some to bombard defenses, tossing a half dozen or more expecting none of...
I see that the author added some more in the comments sections, along with a link to another article:
http://gamasutra.com/php-bin/news_index.php?story=17408
That's where we find the tidbit that the 70% increase in Reflexive's online sales followed a change made to the DRM ... a couple of...
I do not feel in the slightest way obligated to entertain such unevidenced claims. Trying to polish it over with 'ooh, it's a secret' is absurd.
Link? Or at least a citation to a source for this which shows that adding DRM was the only thing done. They didn't use that in addition to...
That's not the question.
Sales and profitability is the question.
You can have zero piracy and still make little to no money.
Still, you fail to give any actual data to connect DRM with increases in sales and higher profits.
MaxCiv, can you please supply any actual data to support the idea that DRM equates to more sales? After all, in order for the guys at Firaxis to pay bills and support families, they need to actually sell copies/licenses/subscriptions of their titles.
I have myself never been shown evidence of...
Coordinate transformation of squares to hexes is pretty easy. Start with your basic squares (current maps are just a bunch of squares; it's not until rendered that the looks matter):
Simply shift every other column up (or down) one half 'unit' (hex orientation can be one of two directions...
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