I am happy to report success.
Although the code
<Path>Art/Effects/chimney_smoke/fx_chimneysmoke_04.nif</Path>
wasn't present in CIV4AttachableInfos.xml, there was a code for the attached smoke:
AttachableInfo>
<Type>ATTACHABLE_SMOKE</Type>...
Is there anything I can do to repair the ATTACHABLE_CHIMNEYSMOKE problem? I tried loading earlier saves, and they managed to load, but once I get to a certain turn, the game inevitably hangs due to the ATTACHABLE_CHIMNEYSMOKE error. It's not even a crash, so there is no minidump, it just hangs...
Let me quote myself, since this bug persists in SVN 7479.
Last version that worked was SVN 7465, after that all the versions are broken and I haven't been able to play ever since. Extracting the art file Sparth provided into the Assets directory didn't have an effect.
Since the game...
Repeatable hang when loading the savegame in the SVN 7467.
Assert Failed
File: CvGlobals.cpp
Line: 5239
SVN-Rev: 7467
Expression: stricmp(szType, "NONE")==0 || strcmp(szType, "")==0
Message: info type 'ATTACHABLE_CHIMNEYSMOKE' not found, Current XML file is...
As far as I remember, this used to happen when buying transport ships and land units. The problem probably has something to do with that some land units are loaded on the transport ships. If you buy both the unit and the ship it is loaded in, you can unload the ship and normally control the unit...
City guard unit is bugged. It is missing many buttons, including the fortify button and promotion buttons. In screenshot 0 there is a nonresponsive 'wake up button', as well as 'lead by Warlord' button that is not supposed to be there. In screenshot 1 there is a nonresponsive 'cancel last...
Deuterium-tritium fusion reaction is the one that releases the majority of energy in a hydrogen bomb. Fusion reaction can only occur if the reactant is in the thermonuclear plasma state (i.e. the nuclei are free). That requires extremely high energy (i.e. extremely high temperature), which can...
There is also an inherent problem that comes with having too many cities even in the case of a balanced game: micromanagement of the cities becomes repetitive and therefore tedious.
There is a solution that balances the early expansion in Alpha Centauri well. Forming a colony pod (in the case...
Two minor annoyances, persisting for a long time, including the current SVN:
1. Set worker automation options get saved incorrectly or do not get saved at all.
2. After updating the SVN, the game presents the choice of recalculating the modifiers. If I play the game for a while, save, exit and...
Would somebody please take a look at the game breaking repeatable CTD I reported, persisting in the newest SVN version? I see that other reported problems have been acknowledged and / or addressed, yet mine seems to be overlooked. I would like to return to playing this great mod without...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.