Dancing Hoskuld
Deity
Bear Heritage gives Effect pseudo-buildings to every city but the Effect building is a World Wonder?
Indeed it should not have been. I will fix it in my next update.
Bear Heritage gives Effect pseudo-buildings to every city but the Effect building is a World Wonder?
What version? I recently 'fixed' these so are you on the current SVN and there's still an issue here or is it just stock v34?Double movement on terrain funtions of promotions don't seem to work except Desert and Tundra line.
What version? I recently 'fixed' these so are you on the current SVN and there's still an issue here or is it just stock v34?
I think he refers to the fact that the guerilla and woodman promotions do not provide any movement benefit to the terrain.
This has been separated a long time ago.
Still you get movement bonuses on terrains with the desert, arctic and wetland line.
Latest SVN.
I should've clarified more. Wetland Combat, Rugged Combat, Fieldsman lines are the promotions which have the problem.
I guess they work properly for you since you say wetland line as an example. It seems the problem only occurs in my copy?
is there a solution for the graphics mismatch bug?
I understand and even appreciate that. However, you still have to admit that it is a bit disingenuous to say a bug got fixed after (or even by) something new got added that a player may not wish to have in their version. It was really just an observation and not a complaint, and I was just trying to make you (plural you) aware of it.Give me a break... it's not like we don't fix everything we KNOW is a major problem before release. (we do let some known bugs slip when they aren't too critical and are beyond our ability to fix in any kind of timely manner or at all)
Saying this is like saying we should omnipotently know of not only every bug that's been exposed but all bugs that will be exposed. It's often the players who download the version that end up letting us know where the problems lie. And we're not looking to perfect previous versions but the overall game as it's coming together so trying to repair just one version of the game as it's frozen is really counterproductive. The mod itself is a constantly ongoing evolution and many 'new features' are actually the means by which old bugs are being fixed - you know how it goes... well, while I'm working on fixing THIS I might as well take it the rest of the way and implement this long intended plan here... that sort of thing. Sorry to those who want the game to simply freeze in development and just get whatever problems are in that particular release fixed but I hope it can be understood that we're not going to concern ourselves with that kind of retroactive polishing at every release level.
Maybe delete the cache before you next load?
Missing kfm.
Code:RESMGR: Failed loading file Art/Units/Unique/Greek/Cavalry/Companion_Cavalry.kfm. Error message: A file I/O error occurred.
Two minor annoyances, persisting for a long time, including the current SVN:
1. Set worker automation options get saved incorrectly or do not get saved at all.
2. After updating the SVN, the game presents the choice of recalculating the modifiers. If I play the game for a while, save, exit and reenter the game, the game will once again present the choice of recalculating the modifiers, like this hadn't already been done. After the 2nd recalculation, the game registers it and there are no further prompts.