Recent content by Jarmrik

  1. Jarmrik

    Jarmrik s factory

    A third faction also interacts. It's a kind of extremist christian expeditionnary corps supported by a famous real estate tycoon, I won't explain here why they're here. Those are "the crusaders", the tier two infantry unit of this faction. The "pastor" is the team leader of the combat...
  2. Jarmrik

    Jarmrik s factory

    The second faction are the pustchist. They're supported by a foreign power - I let you guess which one. These ones are the combat auxiliaries of that putschists faction, but also act as the barbarian units of the mod (technicals are already at your disposal to support these bad guys)...
  3. Jarmrik

    Jarmrik s factory

    Here are some unitpacks from a mod I've been working on for something like a decade. Long story short, it takes place during a putsch in a small country of mid-2010s Africa and stages various factions with their own specific goals and way to achieve them. The units themselves are nif composite...
  4. Jarmrik

    AfreakA - Contractors 2024-04-14

    A PMC infantry unitpack, you could also use them as specops for example. Comments & discuss take place there: https://forums.civfanatics.com/threads/jarmrik-s-factory.681671/
  5. Jarmrik

    AfreakA - Rookies 2024-04-14

    A modern paramilitary infantry unitpack, originally designed for a WIP mod of mine. Comments & discuss take place there: https://forums.civfanatics.com/threads/jarmrik-s-factory.681671/
  6. Jarmrik

    AfreakA - Crusaders 2024-04-14

    A modern paramilitary infantry unitpack, with a possible light scent of The South, originally designed for a WIP mod of mine. Comments & discuss take place there: https://forums.civfanatics.com/threads/jarmrik-s-factory.681671/
  7. Jarmrik

    AfreakA - Milicians 2024-04-14

    A pack of light infantry units you could use as modern barbarian, pirates, conscript... for your african civs & scenarii. Comments & discuss take place there: https://forums.civfanatics.com/threads/jarmrik-s-factory.681671/
  8. Jarmrik

    Mod Component Requests Thread

    Does it also appear in pedia? However, what are you looking for exactly? This one is for "game-mechanics events". That implies the player is not able to build the said building that would give boni/mali/spawn units/etc... The building is created by ingame event system, triggered by conditions...
  9. Jarmrik

    Mod Component Requests Thread

    Works fine in my mods... Did you turned graphicalonly tag on?
  10. Jarmrik

    NIF Versions and the latest version of Blender

    If I knew, I would have told you before!
  11. Jarmrik

    Mod Component Requests Thread

    You can't. It's a native tag of improvements xml file that can be applied to buildings xml file. You need to edit the building schema file and the building file to add the tag. Use these files in your mod or use them as a template (it's BTS vanilla files). Search for "building_alpha"...
  12. Jarmrik

    NIF Versions and the latest version of Blender

    Exactly the way I proceed. I was persuated it was just because I didn't know how to do it correctly :lol:
  13. Jarmrik

    Jarmrik s factory

    Pecheneg, Most of my vehicles are kind of modular: you can take the turret you want to put it on the vehicle you want (as long as there is a turret, of course). You could then put the ZU on a VBCI, or the bring the BTR-4 turret on the SdKfz231 if it'd make you happy. It would take one minute...
  14. Jarmrik

    Jarmrik s factory

    Ok Kathy, I'll look for this as soon as I can.
  15. Jarmrik

    Jarmrik s factory

    These next ones are missing elements in one of my big projects. I was in need of technicals for my african milicia faction (which are nothing more than the equivalent of the barbarians in vanilla Civ). The existing ones weren't fitting well to the picture I had in mind, then I decided to do them...
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