Recent content by JayThomas

  1. J

    Scion Question

    After discovering sorcery and priesthood the Scions should get reborn via razing. Does this mechanic work for Rise mod? I razed a size 6 barb city but no reborn were generated. I'm in the God King civic. Also, barb city reduced to 2 prior to razing.
  2. J

    Let's Play Civ 5 (YouTube Playthrough)

    Thanks for the very informative videos. Good work and quite a contribution to the community.
  3. J

    Fall Further - Download and Current Changelog

    @Jela. 1 Gb of RAM might be tough. I have 3 Gb and run into trouble. I've had the most success by disabling demon spawn, hell terrain and all the special feature. Bernidines (sp) well I know for sure takes my game down.
  4. J

    Fall Further 050 Bug Report Thread

    Don't know if it's helpful, but here is a save where the armagedon counter hits 20 and bernidines well is on the map. Game crashes. I remove the well, and everything is fine.
  5. J

    Fall Further 050 Bug Report Thread

    The following turn of the attached save results in a WfoC. I can move map and even exit the game but the turn never ends. Two barb galleys move into view so it's during or after the barb turn. EDIT: The spinning globe cursor even keeps spinning in world builder so I can't try anything...
  6. J

    Fall Further 050 Bug Report Thread

    Thanks Jean. I haven't upgraded to FfH 0.40y yet. I'll give that a try.
  7. J

    Fall Further 050 Bug Report Thread

    This game CTD about every other turn. Can someone try it out and see if it crashes for them? Scions Turn 125 Standard size tectonics, 60% water. Unique sites enabled (not all, just defautl) Standard speed. Elves and Malakim disabled.
  8. J

    Fall Further 050 Bug Report Thread

    Worked fine. Thanks much! Standard, Tectonics, 60% water gave me 32 pop limit. That's a bit better than 14. :lol:
  9. J

    Fall Further 050 Bug Report Thread

    Is there a way to display the poplimit at the start of the game?
  10. J

    Fall Further 050 Bug Report Thread

    Playing Scions. The awakened counter disappeared after a pop total of 14. The illians are not in the game. EDIT: Looking over the code, I realize this is probably the land mass factor. I'm playing a tectonics, 70% water map.
  11. J

    Fall Further 050 Bug Report Thread

    I had units in their land at the time. No treants were around.
  12. J

    Fall Further 050 Bug Report Thread

    One thing I've noticed, whenever I have the Ljarsoval(sp) in the game with Thessa, mid to late game their turns take an awful long of time. I had dialed them out of the game but forgot on this last one, and sure enough, they drag the game way down. Of course they are in the lead, scorewise...
  13. J

    Fall Further 050 Bug Report Thread

    Looking at it again, casting the make hostile spell effects all units within 1 tile. So, what happened is amage in Alcinus' stack got effected as well. Since the mage was weaker, it got wacked. I need to bring more folks instead of relying on one dagger. So in hind sight, this is probably OK.
  14. J

    Fall Further 050 Bug Report Thread

    Located Alcinus in Elven lands with the Kings Dagger guy. Used the ability to make him hostile and killed a elf mage stacked with him instead. Is this supposed to happed? I'm at peace with the elves and this event didn't cause war (thank goodness).
  15. J

    Fall Further 050 Bug Report Thread

    I tried to run the turn again. This time a python error stops the action. Here is screen shot and save file.
Top Bottom