Recent content by jefmart1

  1. J

    Cannot Get Maps to Work

    I have Windows 7 and I cannot get the maps to work at all. I fixed the BUG ini issue (gave administrator rights). But every time I load a map or scenario the graphics are messed up or missing. If I click on the tech screen it crashes and gives me a MAF... I have a Quad and 8 GB of RAM. I am...
  2. J

    [DOTO] Dawn Of The OverLords

    When I try to load this I get thousands of XML errors mostly about schema. Is there another mod that has to be installed to make this mod work?
  3. J

    BTS 1939 scenario feedback

    I also think the land and air units had a lot of units which were identical except for the names. The Stug and the Wespe were essentially identical, why build one or the other? The same goes for a lot of the fighters. There must have been some difference in real life. One fighter must have been...
  4. J

    BTS 1939 scenario feedback

    I love the mod and the scenario and have been waiting for it for months. I do think the navies need to be reworked with country specific units. For example, American torpedoes did not work correctly during the first few years of the war. The fuses were set wrong and most of the torpedoes never...
  5. J

    World War II Europe - September 1939

    I noticed something odd. The German (maybe all) Jet Fighters cannot get the Fighter Combat Promotions. I looked at the civilopedia and it says they should. I looked at the XML and didn't see anything wrong, but they definitely are not able to get the promotion while the earlier fighters can...
  6. J

    Dune Wars Mod

    Interesting comment about spice being like forest. What if spice proliferated or "blew" like forest growing and was "chopped" by harvester units, and instead of hammers it provided gold. Then techs could increase the gold created (like chopping). That would make the mod more dunelike and...
  7. J

    Adding road movement to a unit?

    Maybe I could give them a high movement, but then raise the cost to move through non road terrain? Like plains would cost 2 moves instead of 1? Could I do that and how?
  8. J

    Adding road movement to a unit?

    Where and how would I add +1 or +2 road movement for a vehicle unit?
  9. J

    Making units available to some civs and unavailable to others

    Can't you just cancel out the unit(s) in the civilizationinfos file like you do for the barbarian civ?
  10. J

    Limiting upgrades?

    I tested that, and it requires a building in the city to build it; but only one building in the entire civ to upgrade and it doesn't need to be in the city. I am using RoM 2.5 as my base for this, so maybe you have extra schema or python changes? Its for a postapocalyptic mod, so I was trying...
  11. J

    Civicinfos file all distorted?

    I was trying to look at the civics in the XML, but the file is all jumbled together and not formatted at all. Is everyones like this?
  12. J

    Limiting upgrades?

    I just tested it and prereqbuilding doesn't limit upgrades to the city, it just means you must have the building in one city to upgrade anywhere. Changing the cost to 0 or -1 is pointless because I want it to cost something for the upgrade. What I'm trying to do is create units that you...
  13. J

    Postapocalyptic Guardians /Militia

    Looks good to me. If you make them all look as good we're in business!
  14. J

    Limiting upgrades?

    Is there a way to require that a unit must be in a city and have a prerequisite building to upgrade? And how do I make a unit an upgrade only unit?
Top Bottom