I have Windows 7 and I cannot get the maps to work at all. I fixed the BUG ini issue (gave administrator rights). But every time I load a map or scenario the graphics are messed up or missing. If I click on the tech screen it crashes and gives me a MAF...
I have a Quad and 8 GB of RAM. I am...
I also think the land and air units had a lot of units which were identical except for the names. The Stug and the Wespe were essentially identical, why build one or the other? The same goes for a lot of the fighters. There must have been some difference in real life. One fighter must have been...
I love the mod and the scenario and have been waiting for it for months. I do think the navies need to be reworked with country specific units. For example, American torpedoes did not work correctly during the first few years of the war. The fuses were set wrong and most of the torpedoes never...
I noticed something odd. The German (maybe all) Jet Fighters cannot get the Fighter Combat Promotions. I looked at the civilopedia and it says they should. I looked at the XML and didn't see anything wrong, but they definitely are not able to get the promotion while the earlier fighters can...
Interesting comment about spice being like forest.
What if spice proliferated or "blew" like forest growing and was "chopped" by harvester units, and instead of hammers it provided gold. Then techs could increase the gold created (like chopping).
That would make the mod more dunelike and...
Maybe I could give them a high movement, but then raise the cost to move through non road terrain?
Like plains would cost 2 moves instead of 1? Could I do that and how?
I tested that, and it requires a building in the city to build it; but only one building in the entire civ to upgrade and it doesn't need to be in the city. I am using RoM 2.5 as my base for this, so maybe you have extra schema or python changes?
Its for a postapocalyptic mod, so I was trying...
I just tested it and prereqbuilding doesn't limit upgrades to the city, it just means you must have the building in one city to upgrade anywhere.
Changing the cost to 0 or -1 is pointless because I want it to cost something for the upgrade.
What I'm trying to do is create units that you...
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