Recent content by JimTheConqueror

  1. J

    Military Strength

    Its a tough one, but the point about the AI not knowing the composition of your force so having to make a guess on your strength by your army size is valid and a fair stab at a reasonable solution. Personally I would rather that it had a vague idea of your size, was maybe 10 - 20% out either...
  2. J

    Why is Civ III so slow??

    Heh, I havent discovered that tribe in my travels Dan, but the doombot sounds scarey...bet a spearman can still take one out though :-) PS - Dan, is there ANY heads up at all you can give us on the next patch (assuming there will be one before the add-on)? I'll understand if you can't, but...
  3. J

    Limiting Units

    Oi, don't hijack my thread you little Monkey! ;) having said that (in jest) it keeps my thread near the top so hijack away (in moderation). I really REALLY meant that I was dragged out for a curry, in 26 years of life I have resisted ALL efforts by people to make me eat or even taste the...
  4. J

    Why is Civ III so slow??

    I never knew about the 8 civs being upped to 16 issue, blimey. Ok, fair enough on that then. I can actually put up with the slowness when I play the Huge map with everyone involved...I will do other things in between turns remembering to check back every minute or so to respond to...
  5. J

    Why is Civ III so slow??

    I have an Athlon 700, 512MB RAM and mine is very slow (5 mins wait each turn in 1480AD) between turns on a huge map with 16 civs, unmodified, fully patched game. I dont have any other programs running, not even sitting in my systray. Dan, I really respect you taking the time and the interest...
  6. J

    Improvements are lost after capturing city

    History_Buff it is an adaptation of the now slightly passe (spelling) "All your base are belong to us" phenomenon This is a craze that swept the internet and it comes from a Japanese to English translation of an old console game where the translation, obvioulsy by a Japanese person was...
  7. J

    Improvements are lost after capturing city

    I have read that it does, and I didnt read that on this forum...it may have been in the manual or the readme, I cant recall..... So I think it does. Bet it never gets it wrong though eh....bet the AI never goes: "Eeeek he's attacking my city with a TANK!! and my city is only guarded by...
  8. J

    Who is the best nation to be allied with?

    I do that too with the English, but only because otherwise they blunder through the game lagging so far behind EVERYONE else. Its depressing to watch the poor little chaps struggle along and get crushed or absorbed by ANYONE who fancies a piece of Blighty. Out of all the AI Civs, the...
  9. J

    Limiting Units

    Cheers Shaitan....I'm going to look too, but it will be my first play with the editor so more than likely I will be overwhelmed by it all :-) Has anyone else got any info about this?
  10. J

    Who is the best nation to be allied with?

    I play mostly as the English (the only way to get that poor struggling Civ to achieve anything is to give them the benifit of Human Intelligence).....anyway, when I DO play as the English I like to keep the old Anglo-French rivalry going from the real world. I wont fight the French unless I...
  11. J

    Limiting Units

    Whoops, I tripped, and BUMPED my thread. Shaitan, did you by any chance manage to check this out? I was going to but got dragged out for a curry and large amount of beer last night :-)
  12. J

    Limiting Units

    And in return for your experimenting I'll download your MOD and give it a bash! :) Oooh if it works how I want it to, the possibilities for unique and special units are pretty endless! Time for a :ninja: unit methinks...
  13. J

    Limiting Units

    Cheers Shaitan, I'll be interested to know what effect it has Can you have more than one unit type marked as an army then? If you can, can you then disable or enable the army characteristics with the editor (like load unit)? So what would we do: - Create a new unit type, Special...
  14. J

    Limiting Units

    Limiting Units: Is it possible, using the editor, or hacked editor, to limit the number of any particular unit that a Civ may have at one time? I ask because I have seen lots of people talk about Super Units like giant battleships that a Civ could maybe have one of at a time. I think that...
  15. J

    Limiting Units

    Hi there, I have found these forums fascinating so far, but haven't had the time to read everything, so apologies if this has been covered elsewhere. Is it possible to limit the number of a given unit that a civilization can have at any one time? I ask for two reasons: i) Someone...
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