There are a many many many ways to win. What’s best is dictated by the map. Rushing cuirs isn’t the best move on an island or archipeligo map, etc. and even on a great land map, cuirs is just one popular and fun strategy. There’s nothing wrong with rifles + cannons or slowly expanding your...
You can also give techs to other AI in exchange for them declaring war on Pacal.
The war will force Pacal to divert resources to military units, slowing down his tech, and the two AI will now not like each other and might fight further wars down the line.
Wage your first war in the era of axes and chariots to eradicate a nearby rival and seize what will likely be a strong capital city. In this era, they should have only 2 or 3 cities, so the war will be short by default and net you land to grow and jump to a good lead. Avoid protective AI’s or...
I’m not sure if this mod is causing the problem, but I’m playing a game with BUG, BAT 4.1, and some modular civs installed and whenever I encounter one of the new civs or open WB, the game crashes to desktop.
When I start a game as one of the modular civs (tested with normandy) the first few...
China is a nation that has had a lot of booms and busts in its long history. Glorious golden ages and the bloodiest civil wars of all time. What if the third goal reflected this by requiring X Golden ages AND Y collapses. So you’re actually incentivized to find ways to push yourself to collapse...
Interesting theories! To answer some questions:
I don’t know if Ragnar changed his capital. I only have the end-of-game time lapse to go by, but I’ve never seen an AI build a palace.
The original capital was never captured. Ragnar even had a handful of wonders on his original island that went...
The strangest thing happened in a game this evening. I was playing the perfect world script, which is like a form of continents, and an AI Ragnar started on a small island he quickly covered with 5 or so cities, then he built two more cities on a larger landmass, and then he turned his overseas...
It’s been a while since I played Rome, but I remember running into too many barbarians and perhaps getting too many bad rolls defending against them to continue my conquests beyond Greece in time.
I probably could have streamlined what cities where building what, though. And maybe should have...
If you want to go really fantastical on goal 3, you can make it an “Incas strike back” goal and say you have to conquer Spain by a certain date.
or...
Incan control of Panama Canal (a city or fort that allows travel through the isthmus) and the largest navy in the pacific AND the Atlantic by...
Imperial zeal: All units get a bonus to attack, but a penalty to defense.
The rising sun: Easier golden ages - perhaps starting wars, conquering territory, or advancing to new tech ages triggers them.
Meiji Restoration: Bonus to beakers on mainland Japan after contact is made with the U.S...
Haven’t read the whole thread, so unsure if this has been suggested, but how about limiting Nomads to one city? They can build a single settler and whenever they settle that settler, the old city vanishes and the new city is created with all the buildings of the old one.
You know. Nomadic-like...
Maybe there’s a way to encourage Sweden to wage the great northern war on Eastern Europe / Russia around 1700-1721.
IRL, this was a big challenge to Peter the Great, who won a battle that established Russia, not Sweden, as the preeminent power over Eastern Europe.
It’s been a while since I...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.