Recent content by JPetroski

  1. JPetroski

    2 Questions (ToT vs MGE + Resources)

    At present I believe most of the ToTPP (or at least lua) scenarios out there are more of the war type, though Prof. Garfield did modify McMonkeys "A Soaring Spirit" for ToTPP (though he didn't change too much). I was on a bit of a sabbatical when ToTPP itself first came out so I'm not sure if...
  2. JPetroski

    2 Questions (ToT vs MGE + Resources)

    Honestly MGE has absolutely no advantages over ToT whatsoever any more with the sole exception being that it has an in-game scenario builder, but that is basically training wheels that severely restricts what you can do and takes much longer than modifying the text files themselves. Every...
  3. JPetroski

    The Spanish Civil War v4 for ToT + ToTPP + Lua - Development Thread

    I'm quite far behind on this thread but I think this featured is insanely cool and am glad you are implementing it. What a great idea!
  4. JPetroski

    Modern Unit Graphics

    Absolutely gorgeous!
  5. JPetroski

    The Hinge of Fate - Playtest/Release Thread

    Version 1.02 is now released. You can find it in the downloads section. Change Log: -German AT gun now have 2 MP -Artillery shell range = 2 -Allied flak to 0 MP - should make certain cities harder to take -Scout car IZOC -New Panzergrenadier cost = 180 -Doubled cost of Sdkfz -Tripled...
  6. JPetroski

    The Hinge of Fate - The Hinge of Fate v.1.02

    CHANGE LOG 8/15/2022 -German AT gun now have 2 MP -Artillery shell range = 2 -Allied flak to 0 MP - should make certain cities harder to take -Scout car IZOC -New Panzergrenadier cost = 180 -Doubled cost of Sdkfz -Tripled cost of supply trucks -when an artillery unit deploys from a...
  7. JPetroski

    The Korean War Redux

    So I needed to get my Civ2 mojo back and decided to give this scenario a truly proper go before diving into some creation work. Let me tell you, I had a blast, and was not able to achieve a victory on my first go through! (I'm 5 turns from the scenario ending and need 5 cities with...
  8. JPetroski

    The Hinge of Fate - Playtest/Release Thread

    I'm guessing it is a version issue since TNO only just added support for title screens. Are you sure you're working with his latest update?
  9. JPetroski

    The Cold War II - Development Diary Thread

    All good stuff! The cities are very helpful indeed. A few points: For certain places I could use lua to do what I did with the U.S. for example and Mexico (they can't attack neutral units in cities, though I let them attack them in the field because the AI could wander them into Texas, for...
  10. JPetroski

    Modern Unit Graphics

    I'd simply note that anyone who wanted to draw the units we're seeing in action today will probably be seeing a scenario of them once things end and we know how the story goes. Bayraktars, different volunteer fighters, Ukrainian soldiers holding western MANPADs, "Z" and "V" tanks, etc...
  11. JPetroski

    The Hinge of Fate - Playtest/Release Thread

    It's summer! There are fish to catch :)
  12. JPetroski

    Ancient/Pre-Steam Unit Graphics

    Oh man.... Must... Resist... Urge... To... Start... New.... Scenario.... Until... I... Finish... Current... Slate!!!! GORGEOUS FAIRLINE. GORGEOUS.
  13. JPetroski

    TES : The Stormcloak Rebellion

    You seem to have most of the characters I remember in it already, and I may have missed it as I'm posting from my phone, but what of the Daedra? That and perhaps if you have room you could actually have all of the dragon priests and maybe some quests items like Dawnbreaker that could give a...
  14. JPetroski

    The Cold War II - Development Diary Thread

    I've also made a slight change from the original game to starting positions that I hope make sense. The Non-Aligned used to only have India. Now, they'll have India, Yugoslavia, and Egypt. I appreciate the three didn't declare their non-alignment for a few years into the game, but I thought...
  15. JPetroski

    The Cold War II - Development Diary Thread

    I've been tweaking the Non-Aligned and Chinese units somewhat. The Chinese are "done" but I'm still working on the Non-Aligned. -I got rid of the 'special' naval units since they weren't that great of models and both civs can build most of the naval units anyway. -I didn't like my attempt at...
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