Recent content by JTitan

  1. JTitan

    [SOLVED] Trouble Adding Unique Units

    @Laurana Kanan, I do not know how I missed that. Thank you. After fixing the multiple VALUES command instances and a couple Invalid Reference errors, the mod fully loads in game.
  2. JTitan

    [SOLVED] Trouble Adding Unique Units

    I created two SQL files for my units; one for new base units and another for unique units. The base units SQL works fine but the unique units SQL does not. Not sure what the error is. The Database log and Modding log do not display any errors that I can see. Could someone take a look at my mod...
  3. JTitan

    [SOLVED] Attach Specific Hair to unit in Units.artdef

    Is there a way to attach a specific hair asset to a unit like you can a helmet or hat? Everything else seems to work fine and the hair shows up in the asset previewer when rooted. However, the unit is bald in game. Here is a screen shot of one of my attempts. Any Ideas? EDIT: I was able to...
  4. JTitan

    Africa - Carthage 2018-01-23

    Africa All sets and future sets have more classes such as Stone Age and Bronze Age and, depending on what has been created already, ancient and medieval: spearman, swordsman, and horseman. Credits TW: Enguerrand and the french TW community, Europa Barbarorum Team and Europa Barbarorum II...
  5. JTitan

    Ethnic Diversity (R.E.D. Unofficial)

    Here they are. 2nd zip contains Carthage early medieval units.
  6. JTitan

    Ethnic Diversity (R.E.D. Unofficial)

    Hey Nutty, I've been working on a few unit packs and finished some units. I'm not releasing them until the packs are finished, but can send you my completed units as I go. I am currently working on the Prehistoric Era Reborn units and early Carthage. So far, I have over 20 units finished. Let me...
  7. JTitan

    [BNW] Replace unit in a separate mod?

    Ok, I got it now. The SQL is correct, just forgot to put the command in. Thank you Cladoniaceae and LeeS for your help. :thanx: Here are the two units
  8. JTitan

    [BNW] Replace unit in a separate mod?

    I do not want to replace the the barbarian unit, so the second option is what I want. I made a new SQL for the Caveman unit but it is not working. The unit continues to show the barbarian unit in game. Here is the SQL I used. Not sure what to do. Could someone look at this SQL and tell me...
  9. JTitan

    [BNW] Replace unit in a separate mod?

    I got the the Autochthon unit replaced but I am having trouble with the Caveman. The Caveman uses the vanilla barbarian warrior. I am not sure what SQL code would work. Any suggestions? Here is the code I used to get the Autochthon model replaced Here is a pic with the successful Autochthon...
  10. JTitan

    [BNW] Replace unit in a separate mod?

    Thank you LeeS for your explanation. I understand a little more what the commands mean now. I have everything checked in the custom properties section, and changed 1 to ART_DEF_UNIT_AUTOCHTHON_EDU. Do I need to create a new SQL for the new UnitArtInfo? Actually, the only part of the units I...
  11. JTitan

    [BNW] Replace unit in a separate mod?

    Thanks for your response Cladoniaceae. I made two SQL files off of a template made by gedemon. One for the Autochthon and another for the Caveman. The gr2, fxzxml and two dds files are set to vfs true. The Prehistoric mod is in the reference list. The units show up as spearman. :confused: here...
  12. JTitan

    [BNW] Replace unit in a separate mod?

    How do you replace a unit in another mod? I made a few custom units for the prehistoric mod and I am planning on creating some for other eras mods (Enlightenment, Future Worlds exc.). At the moment, I am trying to replace the autochthon and caveman for the prehistoric era using mod buddy.
  13. JTitan

    Africa

    Added Songhai to the Africa pack. I was working on this set a few years ago. Other projects and life itself interfered with it being finished. I apologize for that and hope you you enjoy these units. JTitan
  14. JTitan

    Africa - Songhai 2016-10-05

    Africa All sets and future sets have more classes such as Stone Age and Bronze Age and, depending on what has been created already, ancient and medieval: spearman, swordsman, and horseman. Credits TW: Enguerrand and the french TW community, Europa Barbarorum Team and Europa Barbarorum II...
  15. JTitan

    Extract GR2 to Blender with mesh AND skeleton and re-export to GR2

    Thank You Wolfdog. :thanx: I greatly appreciate Danrell's hard work to make his templates for the civ community but the templates taken directly from the civ 5 units gives a much cleaner animation. Some civilian templates would be great!! I think that may explain the issue I was having...
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