Recent content by KDan

  1. K

    Double Your Pleasure

    Yeah, I agree on the railroad problem - but yeah, it's a fair bet that firaxis are too dumb to realise that the true interest of a game like civ3 lies in all the mods and customizations of it that can come out. I wonder why... if I was designing something like civ I would take great pains to...
  2. K

    Double Your Pleasure

    Bonkers... you've all gone bonkers! :-P Daniel
  3. K

    Double Your Pleasure

    Ok, if not Nautilus, then Submersible sounds good. Sounds rickety enough for an early submarine. Daniel
  4. K

    Double Your Pleasure

    Nautilus sounds like a good name. Daniel
  5. K

    Double Your Pleasure

    Well, they're not very important stats, but here they go: Required Advance: Slavery Improvement: Slave Market Required Resources: Natives Unhappy faces: 4 Cost: 20 Maintenance: 4 Culture: -1 Production: 3 (maybe make that 4 for the extra oomph) It's a bit annoying that the unhappy...
  6. K

    Double Your Pleasure

    Conclusion: I think it has some effect, although the stuff is not cumulative. I made the Slaver Headquarters make 4 people unhappy, then I made a lot of wonders 'double happiness effects of slaver headquarters'. Now I separated a city from the rest so it had no luxury resources, and before...
  7. K

    Double Your Pleasure

    I did (kinda... I made all the late middle/industrial wonders double the happiness effects of slaver headquarters, and all the later ones double the effects of the slave market... with some randomization to ensure that basically if you want to keep slaves at all you'll have to skip on all...
  8. K

    Double Your Pleasure

    It may only work once, but the idea is to ensure that no matter what wonders they build, they will eventually get stuck with that flag (at least one of them...). Ok, I'll give it a try. Gotta reinstall civ3 for it (yes, I know, I'm a heretic, I deleted it to concentrate on finding a job...
  9. K

    Double Your Pleasure

    Robo: ah well, damn shame... Strange, I thought that Big Ben required a town clock... hrm... I still like my slavery idea though :-) Daniel
  10. K

    Double Your Pleasure

    And Steel Mills could lead to the great wonder of the Leading Steel Industry, which would result in a 25% increase in production throughout the empire... and Slave Markets could result in Slavery Charter or something like that which doubles the effects of the Slave Markets, or makes people...
  11. K

    Double Your Pleasure

    I regret to correct you, Robo, but they do build town clocks, or else I don't know how they can beat me to building Big Ben :-) They don't build district courthouses, but that might be related to the enormous price of building those monsters... Here's an idea that might push the AI to build...
  12. K

    Double Your Pleasure

    cool... it's just my computer that's ******** then :-) Daniel
  13. K

    Double Your Pleasure

    thestonefan: this is easily fixed by messing with the AI tech trade rate in the editor - click help to know what it does exactly. For reference in one game I set it to 100 and the AIs were always far, far behind, even though I gave them lots of tech all the time, for free (didn't even get...
  14. K

    Double Your Pleasure

    Hahah... typical. Two turns after this post, a fully modern transport has just appeared off the coasts of Atlantis. What does it carry? Tanks to wipe out my puny pikemen? a horde of Grunts? Time will tell. :-) Still not much of a fleet... a single transport. But at least it's not a...
  15. K

    Double Your Pleasure

    Any hint of the sonar buoys and scout ships in the next release? :-P Also, I've just been playing a deity game on your world map, with one little addition, that is an 'Atlantis' big lump of really good city sites in the middle of the atlantic, where I've not made any attempts to go out and...
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