I am sad also
I was so looking forward to a new version of CIV 5
Hopping for it to look more like CIV 3
But it looks like anything but a CIV game
So, I will not buy it
At least until I had the chance to properly test the demo or wait for the add-ons
Looks very nice but is it just my impression that it focuses more on present times and near future ?
It also seems to be focused towards war instead of construction.
Looking at how all the rest has been streamlined (hapiness global, no religion, no espionage, ...), I guess the trade route will remain an automated feature similar to what it was in civ 4.
When you contact a leader, the throne room behind should reflect there advancement. I.e. you should see their throne room each time you contact them.
This would allow you to quickly compare throne rooms. "Mine is better than yours" ;-)
It would certaintly add a new depth to the game and it is a feature that I have been missing since the introduction of cultural borders.
I hope that we can also steal land from other civs with your military units (keep your units for n turns and the lands shifts to you [well something more...
with the arrival of cloud computing, desktop computer will no longer be necessary.
The future is the console merged tv merged desktop's ui (i.e. keyboard) with all applications and games online
Why use advisors for that ?
Can it not simply be 'Greece that tells you to stop dealing with Germany or else...', espcially now that they have fully animated leaders ?
how different can they make it ? I have difficulty imagining something that different and revolutionary to handle those pop-ups.
By the way, thx for the tip concerning the minimising in Civ4, never noticed it before :blush: (been a while since I played)
What I meant is that this could add a certain realism in the fact that each farm does not always produce the same amount of food (e.g. weather conditions) and for mines this could represent 'stricking lucky' on an previously undiscovered ore vein.
It would make planning harder but not impossible.
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