One of the things I have not heard much about is the "fort" terrain improvement we've come to expect in CIV as well as the ability to garrison/base units.
1) Depending on how they implement things, the one unit per tile rule might make the expense of placing a fort not worth the effort.
2) When I play more defensive games I tend to base/garrison my troops in a fort within my territory for easy organization and quick response to situations. With the way I understand how things work now I forsee random units hanging out all over the place within my territory during peace time. The map is going to start looking like an RTS game like C&C.
I hope they consider these game play options.
1) Depending on how they implement things, the one unit per tile rule might make the expense of placing a fort not worth the effort.
2) When I play more defensive games I tend to base/garrison my troops in a fort within my territory for easy organization and quick response to situations. With the way I understand how things work now I forsee random units hanging out all over the place within my territory during peace time. The map is going to start looking like an RTS game like C&C.
I hope they consider these game play options.