Recent content by keldath

  1. keldath

    Doto [AdvCiv ModMod]

    hey folks, thank you for the kind words, really made me glad. @Drakarska it not released yet (1.15). i have some more stuff i wish to refine . soon i hope. @<Nexus> well, the tenets is what inspired me to create 2 civics screens :)
  2. keldath

    Doto [AdvCiv ModMod]

    yes!!! tons of hours, but i nailed it! 1. main screen: display correct selected civics. leads to: - government civics - regular civics 2. government civics : parent 4 civics dependent on it : 2 choices per parent government. change is capped per era changes. each civic has...
  3. keldath

    Doto [AdvCiv ModMod]

    Small Doto update: I had to rebuild the gorenment screen. Since both normal civics and gov will start anarchy on revolution, I had to find a way to allow the human player to select both governments and civic, from 2 different sceens without each triggering a revolution. So, i build a middle man...
  4. keldath

    Doto [AdvCiv ModMod]

    Yeah i guess, I think what breaks me the most is the age reset. I could live with the changing civs(which causes me to never know who are my enemies). But loosing cities,units my status every age, is a profound let down. Even still, playing, isn't bad.
  5. keldath

    Doto [AdvCiv ModMod]

    It took me 10 years to try civ5, only in mp. I found it to be,not bad, but, sometimes dull. But i liked some stuff there though. Civ6, well, if it had great ai, i would have stayed with it, but no source code, no ai... C7, an animal from another world. Cant say i dont like it, its not civ to...
  6. keldath

    Doto [AdvCiv ModMod]

    @<Nexus> Hey buddy, Fi Funny you wrote,just got back yesterday to do some modding after a while. Had real life stuff plus some civ 7, wh3 ttw, Sleep and my usual nodding breaks. Still trying to finish one civ7 game. But i cant get around how i dislike the ages. Bang,age ends,bye bye...
  7. keldath

    Update 1.1.1 - Patch 1 - March 27, 2025

    Thank Firaxis devs, As a developer, i appreciate the devotion and quick fixes delivered. Keep improving the game for years to come.
  8. keldath

    The American Revolution Mod

    i once created a mod, empire of liberty - in my signature. but i never got to refine it. it has a nice map i did.
  9. keldath

    Advanced Civ

    @Brius Interesting, Can you add tge save game ? I can help f1 debug , until he sees this i guess. [ I think the build option should just be blocked maybe.
  10. keldath

    Advanced Civ

    Interesting, Can you add tge save game ? I can help f1 debug , until he sees this i guess.
  11. keldath

    Doto [AdvCiv ModMod]

    My xml schemas are all set to optional tags. I took the tech as is , it can use your file just the same. A lot of the xml conraon stuff for the various special python scripts. I dont want merge yet all of these specials. Just for now, vanilla features to my xml schemas. Id civics id like to...
  12. keldath

    Doto [AdvCiv ModMod]

    @Mr Smith Hey, Well, i merged the hr tech tree to doto. Used some python scripts to help me with it. Im positively thinking to merge most of the xml to doto. For now, im using my units and civs. Next, i think ill try to use the buildings. Its hard to do it on my own, every once in a while, im...
  13. keldath

    Doto [AdvCiv ModMod]

    Hehe it does fit . We'll see, wrok before names :)
  14. keldath

    Doto [AdvCiv ModMod]

    Hey, Yeah the tenets are very cool. Yet, complex. In my view, advciv core has the best code, the best ai and more and its light. And2 has loads of possibilities to play with. Buolding ftom grounds can be hard but dooable, i did it. You got good memory,i was thinking of a change.if i will...
  15. keldath

    Doto [AdvCiv ModMod]

    Well, Initially,i think ill dry merge stuff, More like the structure of hr. Il start off tgectechbas mentioned. Moat of my stuff are the vanilla content. I dont mind replacing and removing my changes. Hr has a design im very fond of. The civics / tenets, Thats more complicated and heavily...
Back
Top Bottom