Recent content by keldath

  1. keldath

    Advanced Rivals (BtS 3.19)

    hi shadics, f1rpo is off civfanatics for almost a year now. but other good folks are here/ as for your question, it is impossible to get 2 mods together out of the blue without understanding of xml . python and c++ and how the work in civ4. but, the good new is that you dont nee to do the...
  2. keldath

    AdvCiv-SAS (Simple Advanced Strategy)

    hey folks, well i added in my advciv mod: i have mountains passable trade - i added also a new trade, its doable to make a unit trade, but not easy. surround and destroy -> i have unit blockade -> which is a zone of control ranged -> very complicated -> i have tried several versions -> some...
  3. keldath

    Advanced Civ

    Make sure you delete advciv if you install anew. Advc 1.12 is more recommended or better yet, Sas.
  4. keldath

    AdvCiv-SAS (Simple Advanced Strategy)

    civ4-advciv-oracle-bug hey, "Also as for integrated ais like cursor or such, i actually enver used these" in my work i have Cursor and the agents, mostly Claude, which is magnificent, is working with the repo. and with contexts of the designed changes it can do and understand everything and how...
  5. keldath

    AdvCiv-SAS (Simple Advanced Strategy)

    Rawwwrr its not hard, all you need is winmerge. but , sass is on top of advciv already. do you mean to some modified version of advciv?
  6. keldath

    Doto [AdvCiv ModMod]

  7. keldath

    Doto [AdvCiv ModMod]

    Hey , UPT, Is less feasible for civ4 imo. The core mechanics of civ4 is no limit tile movement. It rewriting the game. They barely pulled it in tye newer civs... Aatack per tile, force movement, waste of more time, more time for a defender to act. Attacker has to spread the units. With push...
  8. keldath

    Advanced Civ

    arcvoodal hi interesting, should the auto buttons help with that? i guess it can be added. should not be difficult.
  9. keldath

    AdvCiv-SAS (Simple Advanced Strategy)

    hi there, Well you inspired me to do some ai modding. first im well experienced with LLM and ai agent (CURSOR) , i just didnt have the mood to go about civ4. but your work gave me the kick. for now im just using gemini web. i will compare your code to advciv 1.12 to see how i can cherry pick...
  10. keldath

    Doto [AdvCiv ModMod]

    well here is a doc i made with some final suggestions from many ideas and composition i suggested: more mechanics:
  11. keldath

    Doto [AdvCiv ModMod]

    Btw, I wrote some ideas for some tatical changes for combat. I ran the ideas through ai . Considers ai implementation and impact. I got something really interesting that can potentially, help with stacks of doom.
  12. keldath

    Doto [AdvCiv ModMod]

    Hi hi, Makes me very happy to know theres still a few who are here to play doto. @why7at Hi and welcome and thank you. I have indeed created a fully fledged city state system which went on well. But, I decided to, remove it as i did not get much feedback and sonce then i decided to clean some...
  13. keldath

    Doto [AdvCiv ModMod]

    Refined my civic / government screens. gonna do the Gov one with horizontal scroll, for text room.
  14. keldath

    Doto [AdvCiv ModMod]

    hi folks, i keep seeing some downloads of Doto. currently 483 for the current version. although i strayed form civ, im thinking of picking up on where i left off here. do i still have active players? if you see this, please shout out. maybe even some feedback i can use... cheers friends :)
  15. keldath

    AdvCiv-SAS (Simple Advanced Strategy)

    so , i looked a bit in your code changes. looks like you basically rewrote tons of it... are you working with gemini mostly? which one 2.5? i took a break from modding before agent ai was introduced... it must be amazing letting the agent ai find all the unfound issues and less optimized code...
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