Recent content by keldath

  1. keldath

    Doto [AdvCiv ModMod]

    Will try to take a look soon
  2. keldath

    Mini-engine progress

    Is there something i can contribute with? If this project will be what it aims to be, It could revolutionize civ fans and brong glory to civ4 and its perfection.
  3. keldath

    Mini-engine progress

    so, is is this project going? need any help? are we gonna have civ4 64bit in a few years? :)
  4. keldath

    Doto [AdvCiv ModMod]

    Hi mate, Well, i mostly play Warhammer ttw 3. Which i love. Civ for now im not going around it. C7, maybe in a year, if the take out era and civ stuff... You?
  5. keldath

    Advanced Civ

    @f1rpo have you left us ? 😥😢😭
  6. keldath

    Last Pre-Integration AI Games Analysis (4.21.1)

    this is impressive, how did you collect all of this data?
  7. keldath

    Empire Of Liberty [Scenario Mod]

    hi, i guess not, i havnt been maintaining this for years now. i got the mod , obsolete as it may be. would you like me to upload it?
  8. keldath

    VoxPopuli Modpacks (Update: 4.22)

    HI @Agiwan thank you for the full reply, much appreciated . so, if i were to go strickly on safety and stability, i should go with 4.21.1_VP.zip/ 4.21_VP.zip according to your answer. or create a pack only with Vox Populi (v 17) Community Patch (v 143) thanks again :)
  9. keldath

    VoxPopuli Modpacks (Update: 4.22)

    hi folks, bummed out from civ7, decided to try the latest vox. maybe you kind people can fill me in some: 1. if i wanna play the very basic modpack (i prefer to use modpacks and not installer mods wise). which package should i use? i think i used one now with squads and UI -...
  10. keldath

    [C3C] Game of Thrones

    Naughty @Civinator :)
  11. keldath

    [C3C] Game of Thrones

    well well, PM'ing you out of curiosity :)
  12. keldath

    [C3C] Game of Thrones

    @Hatul_Gadol חתול גדול?? :) had check , given your name :)
  13. keldath

    Doto [AdvCiv ModMod]

    hey folks, thank you for the kind words, really made me glad. @Drakarska it not released yet (1.15). i have some more stuff i wish to refine . soon i hope. @<Nexus> well, the tenets is what inspired me to create 2 civics screens :)
  14. keldath

    Doto [AdvCiv ModMod]

    yes!!! tons of hours, but i nailed it! 1. main screen: display correct selected civics. leads to: - government civics - regular civics 2. government civics : parent 4 civics dependent on it : 2 choices per parent government. change is capped per era changes. each civic has...
  15. keldath

    Doto [AdvCiv ModMod]

    Small Doto update: I had to rebuild the gorenment screen. Since both normal civics and gov will start anarchy on revolution, I had to find a way to allow the human player to select both governments and civic, from 2 different sceens without each triggering a revolution. So, i build a middle man...
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