Recent content by kell_the_kyuss

  1. K

    Always #2 on King Difficulty by a huge margin.. = (

    king will always have one dominant civ to leapfrog you. if you take them out another will leapfrog you. if the civ is on the other side of the world then you will need ships. its the computers way of maintaining the challenge for you, since it assumes that you cant see it, then it will just...
  2. K

    NiGHTS: General Discussion

    specializing sounds like the game needs a railroad/air/naval tycoon mini game between all your cities and what it takes to produce x and y from a, b, c, d, and e or f. this also mildly encourages trade with your neighbors instead of the oh you have wine, time for you to die, boom - annihilation...
  3. K

    Liberty Tree-Great Engineer?

    library, national college, academy. observatory if Im lucky and start near a mountain.
  4. K

    First Three Social Policies

    really depends on the type of game your playing. if you plan to go big civ and just beat on the entire world, you really want piety. that is a lot of unhappy people to moderate. really dont like the current happiness situation. build something for 4 happiness, and only get 2-3...
  5. K

    Ending a successful war caused MASSIVE unhappiness

    global and local stability sounds like a plan. everything in a civ 5 game has to be planned. not even worth settling a city which would give no :) aside from what is built in the city.
  6. K

    Nuclear Warfare

    darius was the last of 8 on a standard prince game. it was a march of 5 cities to his capitol. every time i took a city he nuked it. made for a rough march. (I had been neglecting fighters (had plenty of bombers)).
  7. K

    Don't get your hopes too high on better AI

    you have to have an if statement to check for anything. conditioning statements are the heart and soul of anything C. you can stick it in a nested switch array loop for all you want, but without a simple if statement you can never see any types of meaningful results. edit: Im still...
  8. K

    Civ V help for a Civ IV Veteran

    hi. adaption isnt bad. if it was the bsd boards I would say rtfm. it isnt and i wont. roads only go where you need to go, connecting cities for trade routes. harbors also connect trade routes. if the city is more then 5 spaces, consider it not worth connecting money wise. smaller...
  9. K

    Declaration of Friendship - any value to the player?

    sounds like a 5 map.:goodjob:
  10. K

    Nuke Defense; Lack Thereof

    leave not thy enemies behind thee.
  11. K

    Is the "just one more turn" feeling back with patch 217?

    just one more turn is why i hate civ (any civ). that and the bitter 15 hour loss on a large map.
  12. K

    cultural winning in civ 5 is plain stupid

    I have a great many victories, but not a single one of them is from culture. sad that some of those had civs were making 1500+ culture a turn. I liked culture wins in civ 4, you could sit and expand your empire by just culture alone. progressively build wonders out and expand your...
  13. K

    Should Diplomatic Victory be renamed economic victory?

    diplomatic victory should be no wars for 400 years with a global literacy rating and the ability to import knowledge to countries with lesser science ratings. not, great engineer > UN 8 turns later > 10,000 gold = win
  14. K

    Crazy Starting Positions

    advanced option, disable generic start locale. right next to barbarian hordes.
  15. K

    March Patch Notes (formerly february)

    turn times are much better. the ai seems to randomly assign quirkiness to leaders now, its odd, some are still super, occasionally one will just sit there and do the one city thing until wiped out. large maps are playing better, but I still haven't tried a huge map, and likely wont. really...
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