Recent content by KevinJK

  1. K

    Civ VI Switch supports mods with CFW

    I wish I could, but BLPs are new for Civ VI. I did tons of Civ V modding but never got into it much for VI. I know that it needs to be done, but I don't personally know how. I'm sure there are guides somewhere for that.
  2. K

    Civ VI Switch supports mods with CFW

    Here is a screen shot of me at the mod menu in-game on Switch. More importantly, I've added an example of how to set up the folder on your SD card.
  3. Location

    Location

  4. Mods on Civ VI Switch

    Mods on Civ VI Switch

  5. K

    Civ VI Switch supports mods with CFW

    If you have a hacked Switch running custom firmware, you can use LayeredFS to add mods. The game has the full mod manager from PC and even has warnings telling you to try disabling mods if you screw something up. To port a mod over that has custom textures, models, animations, or sounds, they do...
  6. K

    Unique unit elimination thread

    Conquistador (Spain) - 21 Cossack(Russia) - 22 De Zeven Provinciën (Netherlands) - 24 Domrey (Khmer) - 19 Eagle Warrior (Aztec) - 31 Garde Imperiale (France) - 14 Hetairoi (Macedon/Alexander) - 22 Hoplite (Greece) - 14 Hwacha (Korea) - 22 Hypaspist (Macedon) - 14 Immortal (Persia) – 12 Impi...
  7. K

    Huge patch yesterday. What was it?

    Oh, that could be it. And that.
  8. K

    Huge patch yesterday. What was it?

    I've looked all over and found that apparently not everyone had this happen. Some thought it was a Linux or Mac thing, but I got it on Windows 10. Steam downloaded a ~2.4GB download, then another 3GB download for Civ 6. I have no idea what either did. They certainly didn't fix the...
  9. K

    [BNW] (5UC) 5th Unique Component Project

    As the author of both of those mods, as well as several others you listed, I can definitively say that they include no DLL edits. I've never done any because they'd conflict due to the game only allowing a single mod to do that. If you aren't using the Community Patch though, I do recommend it...
  10. K

    [BNW] (5UC) 5th Unique Component Project

    There absolutely is a bug with that, but it's in the base game and would require a DLL edit to fix. You're using the Community Patch (which is a DLL mod), and so am I. Community Patch fixes this issue and is why I hadn't seen this when testing this mod. The issue was that the Tradition finisher...
  11. K

    (5UC) 5th Unique Component Project - Small changes and fixes.

    Pesantren has been switched to a Public School replacement. Qurikancha has been renamed to Ushnu. The mod now correctly reloads the strategic view and landmark system, so the new improvements will be correct visually in strategic mode. India's Sewer being awarded to any civ that completed...
  12. K

    [BNW] (5UC) 5th Unique Component Project

    Pesantren has been switched to Public School. Intiwasi has been left and instead the Qurikancha has been renamed to Ushnu. Uhlan has been left as it is, because it is specifically a Polish term. The mod now correctly reloads the strategic view and landmark system, so the new improvements will be...
  13. K

    [BNW] (5UC) 5th Unique Component Project

    I can probably change the name of the Intiwasi and switch Pesantren later to a Public School replacement. The hokura's name will stay though, because its main point (super fast to produce) makes the most sense if it's a hokura, which are miniature shrines. If Ulhan isn't enough of a Polish...
  14. K

    [BNW] (5UC) 5th Unique Component Project

    I don't use Enlightenment Era nor do I know what changes it makes. I don't consider creating a patch for it a priority, but I don't entirely rule it out.
  15. K

    [BNW] (5UC) 5th Unique Component Project

    Correct. This doesn't make changes to custom civilizations. 3UC does add a bonus to custom civs to make up (slightly) for the base-game and expansion civs getting these bonuses. I have no plans to make a Vox Populi patch for this. I don't use that personally, so I'm not sure what changes it makes.
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