I don't know all of the specifics but there are some differences, for example the military archetypes are indeed more likely to be aggressive during their reign.
The relationship modifiers still affect everything and also different archetypes and traits have preferences which can impact...
Some games just offer difficult or even unwinnable scenarios due to the setup - get smack dab in the middle of a bunch of close-knit camps is certainly one of those situations. At least on The Great.
I don't currently think it needs a balance pass - considering I've so far ended up in only one...
Not that I disagree with any of the above points - but I think it's important to remember that the distinction between classical and medieval is a blurred line, and "late antiquity" and "early medieval" overlap to the tune of several hundred years. Mostly because these eras are just made up. The...
Also re: Asia.
They could theoretically do the unification of China; all they *really* need to do is just introduce one China faction. The Cao'an already has a Chinese building model and was located in SE china - so for aesthetic they just need to reskin some of the buildings - but even then...
Battle of Kadesh absolutely - Age of Empires will forever have a soft spot in my favorites purely on account of being one of the few ancient themes strategy games that left out Rome at first and included The Hittites. They even had a Kadesh campaign.
One thing I would hope to see in future DLC...
Ah.
Well, Egyptians never founded Christianity or had an armada of Dromons landing battalions of blonde-bearded macemen on the shores of Assyria's atlantic coastline to wrest control of the Hagia Sophia from Asur, only to be beaten back by Assyrian cataphracts and windlass crossbows.
So, yes...
Why? I mean the option is there - but I'm curious why the need to be historically accurate in this particular area feels important.
It's not like Hattusili and Romulus ever went toe-to-toe; It's not a history sim. It's a videogame that uses history as a point of reference.
If this were actually true then the Thermopylae scenario would yield the same results every time. Instead, players can actually make decisions about positioning, promotions, and unit rotations that can change the difference of units killed from only 10 to over 30. The same is certainly true in...
Oof I disagree with So many of Filthy Robots concerns.
Of course feedback is always great, and there are definitely improvements to be made - but there is far far too much importance being placed over the city placement here and the supposed way that makes defensive terrain not matter.
So you...
Interesting - the major concern with lack of randomness when it comes to competitiveness has always baffled me - you can still have highly competitive arenas based on games who's systems almost entirely rely on randomness - or at least deterministic systems that have so many variables that they...
While I don't know for certain, my best guess is that since the Hittites were just released and The Middle East is a 5 player map, I'd wager the Middle East originally had the Greeks and then they were replaced by the Hittites. Then the text for the scanario wasn't updated.
I've noticed a few...
I'd be shocked if it were anything but no war weariness. Ghandi's trait double war weariness against him - if you're not getting war weariness then there's nothing to double.
Because, as others have mentioned, people can't separate the UU from the civ. Saka units aren't really all that great but people can't seem to assess their value without including the fact that the civ ability allows players to produce two UU's at a time. This is an especially potent example of...
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