Recent content by KingPhantom

  1. KingPhantom

    Setting Palace and City Looks in new Civ

    no ideas here? how do you set that for your civs? is it random? when i play teddy i always have houses with hay-roofs. how can i select them for my custom civ?
  2. KingPhantom

    General Icon (XML) Questions

    i found the problem. just make sure that you set your settings from the mod in modbuddy correct... and import the icons as "importfiles" and not as "updatedatabase".... what a n00b mistake... took my days to check because i was sure that i didn't make an error this easy... argh. everything...
  3. KingPhantom

    Probably graphic bug in UI

    i've tested some old saves and new games after todays small update (march 2018 update). when i found a city and click on it the big civ icon on the lower right (city menu) is a big question mark. i disabled all mods and dlcs to test that. it still is the question mark. can somebody test...
  4. KingPhantom

    Setting Palace and City Looks in new Civ

    i've searched the files of the base game and the dlcs. i found nothing that indicates the look and feeld of the cities and the palace. when i create an own civ i allways have the african buildigns with the european (french) palace. can i change that? ethnicy doesnt change anything to the look...
  5. KingPhantom

    General Icon (XML) Questions

    also with gameinfo it loads the icons from the default when the index is not 0... :( i will split the icons to own files... it would be too nice to use them in one file :(
  6. KingPhantom

    General Icon (XML) Questions

    i did some test with other files and it doesnt matter if it was gamedata or gameinfo but i will test it. thank you
  7. KingPhantom

    [Vanilla] [SOLVED] Custom trait won't work

    just a question. does this trait upgrade all grass hills for your new civ "sweden"? so when you found a city with grass hills within the borders it will give directly +2 production? i used MODIFIER_PLAYER_ADJUST_PLOT_YIELD to change the yield amounts of placed farms. i thought that...
  8. KingPhantom

    General Icon (XML) Questions

    No one with ideas about that one? Do i have to define the index somewhere in my mod or in the dds? Its a bit strange that the game switch to the default icons when you are using the index.
  9. KingPhantom

    General Icon (XML) Questions

    here is my code. the dds has 4 icons from left to right in one row. (4 colums in 1 row).
  10. KingPhantom

    What type of DDS files do leaders and leader scenes use?

    sorry for just popping this in. but i never found a guide for the nividia photoshop dds tool. just for gimp and other (like in this thread). if someone comes with google here to check the settings for dds (the tread title looks like that :D) here are the settings from the nvidia dds format tool...
  11. KingPhantom

    General Icon (XML) Questions

    yes. this is my template. i use the sizes from vanilla. but it seems there are more as the "game save" screen is not correct with the icons from this set. also some DLC have other icon sizes. i found some with 128px.... i did the changes of the atlas correct as i have made working civ mods with...
  12. KingPhantom

    General Icon (XML) Questions

    again me. i'm making a good progress in creating a civ/leader mod for civ6 and it's a lot of fun (and frustration). over the last days some questions popped up while analysing civ6 and its stucture. the icon sizes. they are different in the base game and its dlcs/scenarios. which are the...
  13. KingPhantom

    Change Yields for Improvements without replacing the Improvement

    i got it. i'm able to edit the housing of a farm. i added a new custom modifier and added the collection type from the MODIFIER_PLAYER_ADJUST_PLOT_YIELD to bring it away from "COLLECTION_OWNER" and to the player here is the whole code for editing the farm food, production and housing...
  14. KingPhantom

    Change Yields for Improvements without replacing the Improvement

    ive checked the effects but i have no idea... sometimes i think its logical... just amount for housing... but this is civ6...
  15. KingPhantom

    Change Yields for Improvements without replacing the Improvement

    worked perfect. thank you. i can use my basic mysql skills :) @Imnimo: Thank you for your input... MODIFIER_PLAYER_ADJUST_PLOT_YIELD worked perfect. Now im testing in adjusting the HOUSING of the farms... just for this trait. So i tested it with MODIFIER_SINGLE_CITY_ADJUST_IMPROVEMENT_HOUSING...
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