Recent content by Korias

  1. K

    Why not a new series?

    :lol: Well played sir, turning my own logic against me. Let's take a step back for a second and compare the two arguments. ExCivFan's entire post is comprised solely an opinion. He provides no adequate reasoning to his statement, no examples of what systems are failing, no apparent proof...
  2. K

    Wonders: how would you improve them?

    Likewise, the Statue of Liberty is crucial for Specialist Economies, and the Sydney Opera House becomes a great slingshot wonder if you're going for Cultural victories (Get Free Religion with the Opera House towards the end, which completes the Piety tree, and then lets you grab two more free...
  3. K

    Why not a new series?

    :lol: Really? Civ 5 has made me think a lot more about my strategies than Civ 4 ever did. In Civ4, one could swap between victory types up until a certain point, but could always swap over should one become easier to achieve than the current plan. In Civ 5, I've had to plan when and how I...
  4. K

    Why not a new series?

    Perhaps you can explain how the AI has not evolved? Is it the lack of a definitive relations screen that shows where you stand with that leader, or is it the way the AI handles itself? As I've said before, I've had many situations where the AI performs significant leaps and bounds that I never...
  5. K

    Why not a new series?

    Except it is. If you aren't finding it challenging you're not playing on the right difficulty. That's the point of having difficulty levels in the first place. I, for instance, play on the Prince difficulty. And I've had the AI perform naval invasions, perform cultural victories and even...
  6. K

    Why not a new series?

    There were similar complaints when Civ4 was in effect. Really, those complaints can either be posted to one of three factors: The player underestimated the AI. It's new and it's improved. It WANTS to win now instead of just sitting there on the sidelines. The player is playing at too high...
  7. K

    Why not a new series?

    And yet, the mechanics are rather deep. Social Policies is an intuitive system that shows how your civilization grows depending upon your choices. Hexes bring an entirely new layout to strategy, and the lack of naval transports (units can simply embark) reduces the hassle and micromanagement...
  8. K

    Lemmy the Indecisive and his plucky British Advisor Sidekicks

    Yes, but his personal level of literacy is zero. Which means he is tied for fifth.
  9. K

    Planned Economy Effect: Unhappiness dropping to 0, not only to 50%

    Upon further inspection, I also noticed that I had earlier built the Forbidden Palace, which reduces Number of City :mad: by 50% as well. This may well be designer intent.
  10. K

    Planned Economy Effect: Unhappiness dropping to 0, not only to 50%

    The Social Policy Planned Economy is supposed to reduce the :mad: due to number of cities by 50% according to the tooltip. When I purchased this particular one however, it immediately dropped my :mad: due to number of cities to zero, not half of what it's current amount was. This has happened...
  11. K

    Civ 5 Playthru -How to Conquer the World by being Poor, Upset and Massively Outgunned

    Or that. She probably just built the UN. Which means that she's going to win by Diplo. After feinting with the Domination Victory. That is clever. :eek: Edit: Or not. Wonder why they abstained? Are any of them actually allied with her/someone else?
  12. K

    Civ 5 Playthru -How to Conquer the World by being Poor, Upset and Massively Outgunned

    No, the AI can most definitely invade over the sea. Naval Invasion is easier this time around: There's no "loading" of units into ships. They automatically become ships (albeit easily destroyed ships) upon moving into ocean tiles. There are a couple of reasons why she hasn't bothered: She...
  13. K

    Mercantile and Scientific City States Mod?

    This actually makes sense, and shouldn't be that hard to do with a bit of tinkering and balance. A Mercantile City State could actually be influenced by trade... I don't see why you couldn't alllow the trading of resources to a city state. Might make the system a bit more interesting if you...
  14. K

    RifE 1.20 Bug Thread

    Keep in mind this isn't the tester version either, this is still the normal version. I'm building him right now so I'm not sure if he'll actually GIVE a vote, but if he does, perhaps it should be kept in? He is a mediator, after all (And makes a whole lot more sense than Teutorix as a councillor).
  15. K

    RifE 1.20 Bug Thread

    According to Corlindale's tooltip, he gives +1 OC Vote. Is this an intended feature?
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