I remember having the same thing happened to me: barbarian ship blocked me from finishing an urban building, and I couldn't build anything at all until I finished that one.
What I like about Inca is that either you can pick Pachacuti to ensure mountains nearby if you want a good Inca game, or you may simply roll a good mountain start with any civ/leader, so that Inca becomes a good strategic pick.
I'm not sure, but don't leaders have their own starting bias? (E.g. natural wonders for Isabella)
If so, one can increase the chance for mountains by picking Pachacuti.
What's funny is that it really is Civilization's (franchise's) fault that people perceive civilizations as agents for history-inspired role playing, and refuse to embrace a different, arguably more truthful implementation, where civilizations fall and rise anew, under new banners and with new...
Thank you. This looks much more reasonable than comparing number of posts about a 9 yo game vs a 6 months old game.
Civ 7 has 60% of Civ 6's average number of posts per month, which is much better than what someone tried to prove.
I disagree.
Leaders provide mostly generic bonuses, i.e. +X yield. Civilizations often have more interesting bonuses.
If we switched leaders instead, we would have very generic civ bonuses, as well as UU/UB only relevant for a particular age. In addition, there wouldn't be a way to find a...
I assume this is lifetime statistics? If so, could you please divide each number by the number of months since each game's release to get numbers we could reasonably compare?
Occasionally I take a glimpse of recent Civ 7 reviews, and to my surprise, a significant portion of negative reviews is published by players with 30+ hours of playtime.
And I agree that most negative reviews are either useless ("civ 6 is great, this one is bad", "humankind is better", etc.) or...
I think they'll most likely do a Civ 5 future era edition for 30$ which will include new graphics, network code and bugfixes, as well as a new dlc pack for Civ 5 for 30$. This is a win-win for them: in addition to earning some needed money for less effort, they'll also make players jump from old...
Regarding colonies, I think the issue with them in Civ 6 is that there aren't enough bonuses for colonial settlements. There are some policies, but they don't do enough to encourage colonization as a strategy.
One could mention luxury resource diversity, but the same thing is possible on the...
Yesterday Civ 7 had 20 positive reviews and 9 negative reviews. I know one day is nothing, but it's the first day in a while where positive reviews have a significant upper hand!
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