Same problem with numbers tbhBest Comparison ?
Civ BE: 4.2K
Civ 7: 0.77K
Same problem with numbers tbhBest Comparison ?
Civ BE: 4.2K
Civ 7: 0.77K
Nice try. No cigar. What is this? Less than 10 posts a day? Five?I assume this is lifetime statistics? If so, could you please divide each number by the number of months since each game's release to get numbers we could reasonably compare?
Civ6 has 22.1K posts. Released IIRC October 2016? So two months' shy of 9 years. 9x12=108-2=106 months. 22.1K/106 months=208.5 posts per month. Civ7 released ca 6 months ago. 208.5x6=1251. So Civ6 is a bit shy of double the amount of Civ7 so far.I assume this is lifetime statistics? If so, could you please divide each number by the number of months since each game's release to get numbers we could reasonably compare?
Thank you. This looks much more reasonable than comparing number of posts about a 9 yo game vs a 6 months old game.Civ6 has 22.1K posts. Released IIRC October 2016? So two months' shy of 9 years. 9x12=108-2=106 months. 22.1K/106 months=208.5 posts per month. Civ7 released ca 6 months ago. 208.5x6=1251. So Civ6 is a bit shy of double the amount of Civ7 so far.
It's not just criticism, though. Even those of us that like the game have criticized the things that we don't like. That's all good.I dont think it's fair to equate criticism with toxicity. Just because you like the game does not mean others' negative opinions are invalid.
Sonic, you need to tell us why the game has hooked you for 1,000 hours! I haven't yet bought it, so why should I? Buy, sell (ie, avoid), or hold (my current move)?I agree here. I have seen repeated posts of doom and gloom, as if people as basking on this game's failure. Now I see why potato stopped for a while because the repeated toxicity is tiring. Maybe I just have to play instead of reading the forums. (Got 1000 hours and more now for Civ VII)
This analysis relies on the assumption that strategy posts are a strong proxy for game popularity (or even playtime). With the rise of other forums (Reddit) and YouTube/twitch strategy videos, the need for strategy guides has definitely shrunk significantly even in the last decade. You yourself pointed out that Civ6 has 22k posts while Civ5 has 150k posts. Civ5 has been out less than twice as long as Civ6? By that metric (posts per year), Civ6 would be something like a fifth as popular as Civ5 but that's obviously untrue.Nice try. No cigar. What is this? Less than 10 posts a day? Five?
Roughly 5 a day so to catch Civ 4 you'd need 100,000 days or right at 274 years. Assuming the current torrid pace of posting doesn't slow down.
I actually said nothing about popularity. I was just pointing out some evidence that seems to point to the declining strategic depth of the more recent games in the Civ series. YMMV.This analysis relies on the assumption that strategy posts are a strong proxy for game popularity (or even playtime). With the rise of other forums (Reddit) and YouTube/twitch strategy videos, the need for strategy guides has definitely shrunk significantly even in the last decade. You yourself pointed out that Civ6 has 22k posts while Civ5 has 150k posts. Civ5 has been out less than twice as long as Civ6? By that metric (posts per year), Civ6 would be something like a fifth as popular as Civ5 but that's obviously untrue.
Did Civ 5 have any decent competitors back then? Aside from Civ 4 obviouslyIt seems that hard work paid off. Steam sales and/or major patches, perhaps combined with summer vacations, helped to halt the steep decline in player count.
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It will be interesting to see if they managed to turn the tide permanently.
Civ V was mentioned again. I read a post-mortem article a while ago, and it seems Civ 5 launch had some similarities to Civ 7. It was rushed out in an unfinished state, and the MP part was particularly messy. The late game was unbalanced and poorly tested, and the morale plummeted due to layoffs.
But what is different is that Civ 5 had better player count/retention than Civ 7. Despite launch issues, layoffs and all, it did fairly well.
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Honestly?
I don't post here much because you all have made this such a negative place with all of the doom posts. It's not worth making a new thread to talk about something fun when I know that it's going to be invaded by the same dozen or so accounts that post the same complaints in nearly every thread.
It's even better by the average player metric, with the average number of players increasing 2.8% for July over June. So this is some evidence that Civ 7 is starting to find its player base:It seems that hard work paid off. Steam sales and/or major patches, perhaps combined with summer vacations, helped to halt the steep decline in player count.
View attachment 739187
It will be interesting to see if they managed to turn the tide permanently.
Civ V was mentioned again. I read a post-mortem article a while ago, and it seems Civ 5 launch had some similarities to Civ 7. It was rushed out in an unfinished state, and the MP part was particularly messy. The late game was unbalanced and poorly tested, and the morale plummeted due to layoffs.
But what is different is that Civ 5 had better player count/retention than Civ 7. Despite launch issues, layoffs and all, it did fairly well.
View attachment 739188
I felt the same. My heart sank a little when they announced Civ switching was in. The eras though seemed pretty exciting. I think the trouble is that an era system is only as good as its weakest link... The eras can't be any better than the modern era.When I first heard about the civ switching I was terrified, when I first switch about the radically different eras I was excited.
Discussions threads that are not about system specific changes dont get this kind of posts. Go to all the civ discussions or any of those thread and you will not see people talking about age transitions and civ switrching
So no, i dont see complaints in every thread, i see complaints in the threads made for those stuff
What i do see is that those other threads, that get no complaints, also get very few replies (and i think its because there arebnt manty people playing), but they dont get negativity in them
I agree here. I have seen repeated posts of doom and gloom, as if people as basking on this game's failure. Now I see why potato stopped for a while because the repeated toxicity is tiring. Maybe I just have to play instead of reading the forums. (Got 1000 hours and more now for Civ VII)
One measure, though, is that the "Strategy and Tips" sub-forum, where doom-posters don't doom-post, has at present two pages of threads. Civ VI had two pages of threads within a week of release.
I don't think it's the doom-posters who are the primary cause for the lack of discussion of Civ 7.
Well, Civ6's average player metric was up 8.3% in July 2025, vs. Civ7's +2.8%. If anything, Civ7 is still losing ground to Civ6. Even with the 1.2.3 update. But it's good that at least Civ7 posted a small bump in player count.It's even better by the average player metric, with the average number of players increasing 2.8% for July over June. So this is some evidence that Civ 7 is starting to find its player base:
Well, Civ6's average player metric was up 8.3% in July 2025, vs. Civ7's +2.8%. If anything, Civ7 is still losing ground to Civ6. Even with the 1.2.3 update. But it's good that at least Civ7 posted a small bump in player count.
As someone who’s dabbled in the Civ 6 Multiplayer scene, the truth is Civ 7 lacks a lot of mechanic nuance between players that Civ 6 has and makes for a flatter strategic gameplay. There’s this video by Herson that explains it a lot better than I can:Strategy posts (messages):
Civ 3: 112.5K
Civ 4: 531.8K
Civ 5 147.8K
Civ BE: 4.2K
Civ 6: 22.1K
Civ 7: 0.77K
There it is. Only 772 posts. There simply isn't that much to talk about strategy wise. And you can see why folks like me bemoan the evolution of Civ away from strategy to whatever it is now.
And I am not even talking about views. There is a Civ7 strategy thread with 7K views. But compare that to the Civ 4 Realism Invictus mod thread. It is listed with three million views.
Maybe someday Firaxis will try to make a strategy game again.