Recent content by Kruos

  1. K

    Help improve the AI

    From my experience with the game (~150hrs), some AI leader archetypes (hero, etc) has the bad habits to be taken in many wars at the same time, thus leading to some timid looking behavior sometime. It seems particularly true at The Great difficulty due to its high warlike attitude (+50%).
  2. K

    Soren Johnson's Old World

    Devildog created a forum dedicated to the game to try centralize all feedbacks and structure it : https://oldworldaddicts.proboards.com/board/1/general-discussion
  3. K

    Soren Johnson's Old World

    Same for me. With the scale fix it seems SJ is showing Firaxis the right way to implement 1upt in a civ game.
  4. K

    Soren Johnson's Old World

    For whom interested, here is a let's play serie from the guys at Explorminate :
  5. K

    Soren Johnson's Old World

    I am curious about how wars will be handled in multiplayer. I mean, with this order system where players can chain lot of serial orders, I can see some problems occurs if turns are simultaneous. Like we already saw in previous simultaneous TBS game : you click to attack an unit, but in the same...
  6. K

    [1.0.10.15] Late game (turn 300+) instability on larger than vanilla maps

    Could it be the infamous W10 memory standby list issue here again? I know it can cause stutter/lag and even crash on some recent engine, and is solvable through little app auto cleaning it. I use this one, may worth a try maybe if you have time to spare.
  7. K

    Soren Johnson's Old World

    Thanks for the answer, indeed it looks interesting!
  8. K

    Soren Johnson's Old World

    @Soren Johnson Hi, huge fan of your Civ4 masterpiece here, very glad to see you back on the 4X deck! Regarding the different civilizations, will there be different leaders for each (ala Civ4), each with their little variations in order to add even more diversity of play/stratégies for a given...
  9. K

    Soren Johnson's Old World

    Thanks for the highlights, I was fearing some kind of heartstone card game inside the game but actually it seems perfectly fine and interesting. The little rng added here will contribute to refresh the good old tech tree concept. Some recent games have also done it with quite success.
  10. K

    Soren Johnson's Old World

    Same here. From what I have read, Epic more or less saved the project after the initial publisher went bankrupt. Here came the exclusivity..
  11. K

    Soren Johnson's Old World

    Could you tell us a little about the 'card based' research system? How is it implemented in game? We have a visible deck of card and we draw from it? I ask about it because from all the features described, this is the only one that worry me and repel me : having a deck system modelising the...
  12. K

    So, after having played after around 10 games of Civ 6, my conclusion is . . .

    Honestly, when you have archers able to launch arrows at more than hundreds km, or when you are not allowed to stack two little regiments in a tile modelising an area of hundreds km2, the immersion you know... I think it is the last thing cared about in the last 1upt Civs honestly.
  13. K

    So, after having played after around 10 games of Civ 6, my conclusion is . . .

    SoD is linked to Mupt game approach, which emphasis strategy over tactic. The 180 curve made with Civ5 completely changed this, and alienated the serie. And we have all seen the damages to the whole game structure now : AI, scaling, logistics, etc etc.. For what gain? A tactical layer that is...
  14. K

    So, after having played after around 10 games of Civ 6, my conclusion is . . .

    Yes, a new system. Why not a hybrid one, taking the best of both worlds? A Multiple Stack per Tile system. With limitations. Like, we would have a max number of stacks per tiles, and this number would be dependant of the tile type (less in moutain than in plain for example) and we would have...
  15. K

    So, after having played after around 10 games of Civ 6, my conclusion is . . .

    The 'No tech brokering' option solve the supposed 'issue' for the few peoples not enjoying it. ;)
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