Australia is probably the safest bet. The 100% production bonus if anyone DOW’s means you can get archers when you need them. They can skyrocket...
Diplomatic League (7)
Natural Philosophy (26)
Raid (7) (10-3)
Veterancy (23) (22+1)
Veterancy - I like this card. It...
Charismatic Leader (15)
Diplomatic League (17)
Equestrian Orders (9) (12-3)
Literary Tradition (12)
God King (eliminated) (1-3)
Urban Planning (22) (21+1)
I’ll do it in. This is a good place...
I’m seeing at least 2 other unforeseen downstream effects as well that lead to a more difficult early game.
1) Not clearing the barb camp means...
Same here. I made the mistake of playing with dramatic ages and barbs thinking it would be a small change. My second city was crushed HARD.
God King (15) (14+1)
Land Surveyors (10)
I agree that they seem to be a bit more aggressive. It’s also strange seeing camps have non-spearmen in them. Encamped slingers are surprisingly...
Do bribed barbarians pillage?
What has changed about that?
It took me a few reads to parse the sentence too. I think it means that the suzerain bonus now applies to water parks. Not that the city state now...
Caravanseries (10) (13-3)
Discipline (17) (16+1)
God King (10)
It sounds like there won't be as much competition for yellow card slots. That's a nice change. I never feel like I have enough slots for those, vs...
Gathering Storm. First and foremost because of the infrastructure changes. Power plants, canals, tunnels, railroads, etc are outstanding...
Isn’t more tourism from others a defense though? That’s why non-game mode CVs often take a while to finalize the win, if they’re generating more...
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