Recent content by Kyro

  1. Kyro

    Collectivization policy card keeps getting removed after returning to communist government (Workaround Found)

    Swapped back to a Communist government after trying out some things as a democracy. As I had already chosen communism before I had to wait out the 3 turns of anarchy. The collectivization card appears and is able to be slotted in the economic/wildcard policy slot but is immediately removed...
  2. Kyro

    Conflict between different types of players.

    Case Study time on what causes conflict between different types of players. One side accepts that victory and empirical evidence based on the existing metagame cannot be the sole basis by which to respect another player's views. The other asserts that any achievement not predetermined by the...
  3. Kyro

    Time to retire "Tall vs Wide" for "Peace vs War"?

    So you do agree that it's a lie now, and that's exactly what this thread is about isn't it? If Civ 6 was already what it claims to be, why the "campaigning" for a warmongering balance anyway? Surely you must have known that those in support of such a change are aware of what reality is. The...
  4. Kyro

    Time to retire "Tall vs Wide" for "Peace vs War"?

    What you're just summarized is the very definition of a war game, which Civilization is not. It is still however a competition and what may I ask is the greatest edge a player can possibly get in any competition? Better opportunities? Greater Advantages? No the greatest edge in a competition...
  5. Kyro

    Time to retire "Tall vs Wide" for "Peace vs War"?

    Did somebody just say peace vs war? Civilization isn't solely a war game and the only way it can stay true to what it claims to be is to portray war like it its, not as the highly lucrative, infrastructure saving, science advancing, gold producing, city creating, culture growing, faith boosting...
  6. Kyro

    Do people actually like Eurekas/Inspirations?

    The general rule of thumb for all design is that Devs shouldn't try to fix something that isn't broken; i.e don't reinvent the wheel. They could simply have kept polishing on existing features, maybe making new features compatible with existing ones and eventually everything would have gotten...
  7. Kyro

    Do people actually like Eurekas/Inspirations?

    You misunderstood my analogy of speed in the context. I was not comparing Speed in a race with Speed in Research. I was comparing the importance of speed in a race with the importance of long-term planning/development in Civ 6.(Of course the races I was referring is the most conventional kind...
  8. Kyro

    Do people actually like Eurekas/Inspirations?

    I don't like them because they devalue the power of investing in cultural/scientific output by making them only about half as advantageous. This makes Civ 6 a lot less long-term planning and a lot more short-term deciding which really takes away the joy of seeing your careful planning actually...
  9. Kyro

    Features blocking district placement.

    The problem is the quantity of resources doesn't really matter in Civ 6 anymore. Just 1 Copy allows you to build as many as you like and there's often a lot more available than is necessary. Which means the original reason for such a prevention pretty much no longer exists. The issue of...
  10. Kyro

    Features blocking district placement.

    And devs shouldn't encourage a feature in a game and then directly undermine it at the same time . Simple. Your solution is no solution but simply a "suck it up" reaction that does not consider the inherent flaw in the design.
  11. Kyro

    Features blocking district placement.

    That implied definition of "difficulty" is disturbing because it suggests that any form of feature in the game so long as it opposes the player would count as fair game even if it directly contradicts the purpose of existing features. Having high adjacency bonuses for building districts in the...
  12. Kyro

    Conflict between different types of players.

    Ironically the metagame of Civ 6 currently revolves around short-term gains with the value of long-term investments greatly depreciated as a result. There is no point going for the long-term when they bottleneck population growth and make harvesting so powerful such that it can actually...
  13. Kyro

    Features blocking district placement.

    How many of you have discovered perfect locations for a harbour only to have your plans foiled by reefs? Yes Reefs. What is their purpose in game balance really that they tend to conveniently appear in extremely inconvenient places? To foil adjacency bonuses? To block Polder Placement? To...
  14. Kyro

    [R&F] Everything that is wrong about the AI obsession with capturing CS in two images

    Let me add another to describe the desperation of defending City States from allies: That's Chandragupta besieging Preslav with machine guns and me besieging his besiegement.
  15. Kyro

    Conflict between different types of players.

    Oh I'm not doing anything, I'm just stating what a metagame does to the variety of choices as a statement of fact. Find me a game where that is not true and I can give you 100. The only reason why the Civ series doesn't have a rigid meta is because it hasn't been exposed to the intense...
Top Bottom