When I load an autosave which the game manages to make before it crashes in this way, I'm taken straight to the diplomacy screen, as if it saves the game state a bit too soon.
I'm having this problem with an existing save. I'll just copy the description from another thread I made.
Sejong begged for a bag of sugar. I accepted, but the leader screen didn't go away and Sejong just kept staring at me. After a while, I pressed esc, which returned me to the main screen...
Civ V has been fairly stable and reliable to me for a while now, and I've been able to run it on DX11 without many problems. When launching it today, Steam acted like it usually does when a game has been updated, and I noticed a few changes right away.
After this, my troubles began. Sejong...
The cost of fixing would of course have to be balanced - abandoning and repairing would have to be considerably more expensive than building. Maybe fixing a road could take 3/4 of the work it takes to build a new one. The decision could yield a short term gain, but a larger long term loss if the...
In Civ 5 you pay for road maintenance, and occasionally it is necessary to remove a road to free some GPT. As we know, this is done by having your workers do it one tile at a time. Wouldn't it make more sense simply being able to stop maintaining a road, rendering it unusable unless fixed? Being...
Saving and loading started acting up on me the other day as well. I tried something though: deleted all files and folders in the Saves folder under My Games/Sid Meier's[..], and did a "verify integrity of game cache" in Steam. Started up a new game, and I think it might have taken care of the...
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