Recent content by Laozu

  1. L

    Dystopian civics discussion

    Well the equivalent of space-race victory is to "sublime"; in Banks culture books, if you've read them, subliming means surpassing the limits of the material universe and go immaterial (immortal and nearly all-powerful). Subliming will require research on many different fronts, but I don't know...
  2. L

    Global warming mod

    Your programming is really fascinating, machine, but I shall not be fooled. Any suspicious computer would try to prevent further inquiry by making up such claims. You are just proving my point.
  3. L

    Global warming mod

    That's what a machine would say. I don't buy it.
  4. L

    Global warming mod

    Well, well, at least it looks like the thread is not in the mood to give me an answer. Actually, why wouldn't it be alive ? Since I have no proof that you guys actually exist, I could be talking directly to the internet without even realizing it. Killtech -> apologies ^^
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    Darker futures

    Well, that was more or less the plan, really ^^ Since this is my first mod and I have no coding ability whatsoever, I thought I would use features that I knew already existed, to be sure they were even possible. Where I will spend most time would be the tech tree, units, civs, promos and events...
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    Darker futures

    As for the six basic civilisations : - The technocracy will obviously get an advantage in science. Their disadvantage is for health, because they did not have to adapt to the new conditions as they were in orbit; plus, because of spending generations in a very light gravity environment, they...
  7. L

    Add custom Terrains?

    Actually I would be very interested to know about that as well. Until you get an answer, can you explain how you customized the terrains ? What program to use, what file to modify, how to do it ? I'd really appreciate a bit of help on that ^^
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    Global warming mod

    Huh, the whole discussion has been really interesting although it seems like it is too late to participate in the environmental/political debate. However do you think it might still be possible to ask about the climate change mod ? Is it still on tracks ? I would really need something similar...
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    Dystopian civics discussion

    Well, thanks for your suggestions then ! I'll have a look at your mod to check how you have implemented them. As I see it your control civics would also be possible but in terms of buildings/technologies... video control would correspond to an invasive media technology, mind control by brain...
  10. L

    Hi Lawrie ! I saw your thread on the civics for RoM and I thought : damn, I could use this kind...

    Hi Lawrie ! I saw your thread on the civics for RoM and I thought : damn, I could use this kind of help. My own mod is more of a science-fictional type, but still I would like to have some advices from you on how to design civics and civic categories. I have started a thread here ...
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    Dystopian civics discussion

    Good evening ! I am trying to make new civics for my post-apocalyptic mod. The focus is on oppressive/manipulating kinds of governments of all sorts, and I hope every civic option can represent this dystopian flavour. Now the mod would also cover a large period of time from early survival...
  12. L

    Darker futures

    Thanks ! I will have a look.
  13. L

    Darker futures

    Topsecret : What I will have the most trouble with I think is the changing terrain feature. I have a good idea on how it should happen in game but am not sure how to implement it. Do you have any idea, or know a mod that can do that ? Change a terrain depending on the turn number, its close...
  14. L

    Darker futures

    Thanks a lot ! That's exactly what I wanted. Newly appearing civs will be treated more like "scientific catastrophes" and therefore function in a different way, therefore I will have to change a few bits but this mod will be very useful. Tell me if you have any other useful tips, please ;)
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    How to design a tech tree ?

    Thanks a lot for the link, that is what I was looking for ! The biggest problem I have now is because I want players to chose a path between a few, every path should lead to equally rewarding capacities. However every branch should still offer different things and lead to a different objective...
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