Hey guys!
I'm trying to design a new tech tree from scratch for my mod.
And I thought that a tutorial on tech tree design issues and advices would be nice, but I didn't find any. I think that the tech tree best represents the mod you are trying to create, because it contains every info on what will happen during the game : what will be possible, when, thanks to what choices ? And it also contains a lot of opportunities for game-play balancing or unbalancing if you create a tech tree with multiple independent branches like I'm trying to do : will all paths be balanced in the possibilities/advantages they give, how to avoid useless "filling" techs while keeping the desired speed of tech advancement, what should be available early in the game to all players regardless of their chosen path?
So, if anyone that has already created a complete tech tree and has been successful can give any advice, that would help me a lot ! Thanks !
I'm trying to design a new tech tree from scratch for my mod.
And I thought that a tutorial on tech tree design issues and advices would be nice, but I didn't find any. I think that the tech tree best represents the mod you are trying to create, because it contains every info on what will happen during the game : what will be possible, when, thanks to what choices ? And it also contains a lot of opportunities for game-play balancing or unbalancing if you create a tech tree with multiple independent branches like I'm trying to do : will all paths be balanced in the possibilities/advantages they give, how to avoid useless "filling" techs while keeping the desired speed of tech advancement, what should be available early in the game to all players regardless of their chosen path?
So, if anyone that has already created a complete tech tree and has been successful can give any advice, that would help me a lot ! Thanks !