Recent content by Laurentinum

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    Gedemon's Civilization, development thread

    How about giving each improvement several :c5citizen: Citizen slots? For example a Farm may have 2 slots. If you assign a :c5citizen: Citizen to the :c5food: Food slot, the farm will produce food-related crops, while if you assign a citizen to the :c5production: Production slot, it will produce...
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    City growth, Social Stratification, Population Migration

    How about giving each improvement several :c5citizen: Citizen slots? For example a Farm may have 2 slots. If you assign a :c5citizen: Citizen to the :c5food: Food slot, the farm will produce food-related crops, while if you assign a citizen to the :c5production: Production slot, it will produce...
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    Gedemon's Civilization, development thread

    General Opinions I like how it would discourage unemployment, as Unemployed Citizens would just use up food :c5food: without any immediate benefits. It would be nice if the middle class science :c5science: /culture :c5culture: balance can be manipulated with Policy Cards. That would allow the...
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    City growth, Social Stratification, Population Migration

    General Opinions I like how it would discourage unemployment, as Unemployed Citizens would just use up food :c5food: without any immediate benefits. It would be nice if the middle class science :c5science: /culture :c5culture: balance can be manipulated with Policy Cards. That would allow the...
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    Gedemon's Civilization, development thread

    Basically, in Beyond Earth: Rising Tide, cities could be founded on water tiles and then be moved around. It appeared in the production list as "Move City", and required several turns to move one tile at the time. (Skip to 01:00) I highly doubt that VI's engine will allow it, but if it is...
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    Starting as a Tribe

    Basically, in Beyond Earth: Rising Tide, cities could be founded on water tiles and then be moved around. It appeared in the production list as "Move City", and required several turns to move one tile at the time. (Skip to 01:00) I highly doubt that VI's engine will allow it, but if it is...
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    Gedemon's Civilization, development thread

    So essentially a melee unit, but with a range of more than 1? Don't units which can move after attacking do the same thing? I guess you can apply attrition damage to Helicopters which end their turn outside a city, same with the early militia and "tribe". Edit: About the tribe and nomadic...
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    Units, Upgrade tree, Combat, Healing and Equipment

    So essentially a melee unit, but with a range of more than 1? Don't units which can move after attacking do the same thing? I guess you can apply attrition damage to Helicopters which end their turn outside a city, same with the early militia and "tribe". Edit: About the tribe and nomadic...
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    Starting as a Tribe

    So essentially a melee unit, but with a range of more than 1? Don't units which can move after attacking do the same thing? I guess you can apply attrition damage to Helicopters which end their turn outside a city, same with the early militia and "tribe". Edit: About the tribe and nomadic...
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    Here's some more http://ultrafusionfallmultiindex.smfforfree3.com/index.php?topic=30.0...

    Here's some more http://ultrafusionfallmultiindex.smfforfree3.com/index.php?topic=30.0 http://ultrafusionfallmultiindex.smfforfree3.com/index.php?action=profile;u=5
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    Is this the shoejuggler you're looking for? https://www.fanfiction.net/u/874287/Shoejuggler...

    Is this the shoejuggler you're looking for? https://www.fanfiction.net/u/874287/Shoejuggler https://archiveofourown.org/users/Shoejuggler
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    Gedemon's Civilization, development thread

    Would it be possible to scale unit damage relative to unit health? Or is it fixed? You could try to use Corps and Armies to simulate things like "Warrior I", "Warrior II", "Warrior III" and so on.
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    Units, Upgrade tree, Combat, Healing and Equipment

    Would it be possible to scale unit damage relative to unit health? Or is it fixed? You could try to use Corps and Armies to simulate things like "Warrior I", "Warrior II", "Warrior III" and so on.
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    Gedemon's Civilization, development thread

    It's him. Look at this post http://terrafirmacraft.com/f/topic/9811-any-interest-in-civ-6/#comment-124506
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    Gedemon's Civilization, development thread

    @dunkleosteus I'd like to add some of my insights to your feedback, highlighted in brown.
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