Recent content by Lavilledieu

  1. Lavilledieu

    Info Requested: Do these policy tags work?

    Thank you for answering my question, and making the answer public. ImprovementUpgradeRateModifier could exist, as both "UpgradeTime" and "ImprovementUpgrade" (type of improvement) exist. A few mods already make use of that I think.
  2. Lavilledieu

    JFD and Janboruta's Civilisations

    I remember now that in that game I had set the option no spies. Could that have disabled the building? Probably. Sorry for the false alarm then.
  3. Lavilledieu

    JFD and Janboruta's Civilisations

    I was using none of the non-civ JFD mods.
  4. Lavilledieu

    JFD and Janboruta's Civilisations

    In my game as Lenin, the Commissariat doesn't appear to be buildable. IGE also marks the building greyed out, as if some sort of requirement is not met. I am well past the Industrial era, I have already for a long time an ideology; so what could be wrong? The database logs gives some text errors...
  5. Lavilledieu

    JFD and Janboruta's Civilisations

    Congratulations with the release! May I ask two things: 1. Isn't this leaderscene/civ design made several years ago by Tarcisio and 2. I couldn't find my homecountry (Belgium) in the workshop. I guess it will get updated. But will this be a double release with Leopold II? I would like to know...
  6. Lavilledieu

    LS Civilization Set

    I cannot put my joy into words. Great release! Awesome abilities! Also, a small balance issue: Philip II of Spain is extremely annoying to play against. While I am usually able to (almost) kill a unit with three shots, against him, that unit is only half health or so due to the massive defence...
  7. Lavilledieu

    What modded Civilizations (Civ5) are the most unique

    He is absolutely right. I played once a game with the Timurids from LS. I lost my capital early on, but recaptured it later. Even if I was a rump state, I somehow managed to get revenge, but since I had no spare happiness, I had to raze everything. At the end, I had most land (a huge portion of...
  8. Lavilledieu

    Unique unit Faith purchase

    I am giving a civ the inablity to train settlers, but give it the ability to faithpurchase it. Only, the settler replacement seems available for everyone. I know this is an old issue, but I remember some time ago that on the Colonialist Legacies forumpage someone said he knew a way to prevent...
  9. Lavilledieu

    CP and PNM Questions

    So I got a CTD... Should I make a new threat? Also, does anyone know if CS evolved works with CP?
  10. Lavilledieu

    Wondrous Nature

    I don't know, but maybe you can make a new salt resource, that has not the texture, but gives on improvement the normal salt luxury resource?
  11. Lavilledieu

    CP and PNM Questions

    Thanks for the replies. I will try it out after my AI-only game, and I will try to remember to post how it did turn out, potentially with a list of used mods
  12. Lavilledieu

    CP and PNM Questions

    Sorry for creating such a thread, but I really want to enjoy your work and Whoward's work, but I don't know how to use them. I couldn't find anything on that in the installation guides. so: 1. To use PNM mods, do I have to download them and enable them? Or will that not work because of missing...
  13. Lavilledieu

    Colonialist Legacies: Histories of the New World | Colonial + Pre-Colonial civs

    For me, the Beothuk sometimes had as UA description "civ specific bonus 2" or something. I think I once tried a game with them with that UA, and I didn't saw antiquity sites. (the error occured every time when I loaded Thebes and the Beothuk) Just to give my opinion, but I really dislike...
  14. Lavilledieu

    AW's New Civilizations | The Sixteen Nation Project [G&K/BNW]

    It's just great to see a berber split being planned. Maybe it is the time to make a civ that spawns an oasis underneath it's city? I also voted for Dilmun. May I also mention that I did not really like the coloring of the civ-names.
  15. Lavilledieu

    The Southern Netherlands

    I no more have the logs. The Belfort was buildable from the start, 1 production cost, no artist slot. I remember now that the previous time, I had also Firebugs Bulgaria enabled. Maybe it's just that mod that is not working correctly on my game (?More luxuries compatibility problem?). Maybe just...
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