The real problem here, in my opinion, is that I don't recall any good modifier that would change city yields when unit is in the city center. There's policy card that gives amenities when unit is inside of a city, but amenities are not yields.
As for your question, that policy card giving you...
Okay, I figured it out. This one works fine without any bugs.
<Element>
<m_Fields>
<m_Values/>
</m_Fields>
<m_ChildCollections>
<Element>
<m_CollectionName text="Filled"/>...
Oh, that should be an easy fix.
Try:
<Improvement_YieldChanges>
<!--Unique Improvements -->
<Row ImprovementType="IMPROVEMENT_FLOWER_FIELD" YieldType="YIELD_FOOD" YieldChange="1"/>
<Row ImprovementType="IMPROVEMENT_FLOWER_FIELD" YieldType="YIELD_FAITH" YieldChange="0"/>...
So I found the right code in Overlay.artdef
<Element>
<m_Fields>
<m_Values/>
</m_Fields>
<m_ChildCollections>
<Element>
<m_CollectionName text="Filled"/>...
Yeah, I also thought that would be the way to go.
I'm trying it out on uncooked Poland, so there's not too much to go on.
<BuildingModifiers>
<Row>
<BuildingType>BUILDING_SUKIENNICE</BuildingType>
<ModifierId>SUKIENNICE_IMMUNITY_TO_DISASTERS</ModifierId>...
I started with modifier that Liang uses, by linking it to a building. It didn't work at all. I suppose it makes sense, since the modifier had the word "GOVERNOR" in it, suggesting it has a very narrow use.
So then I tried to use the modifier right for Iteru -...
There used to be a mod called "Era No Change Brightness" that removes the enhanced/decreased saturation to the map, if you get gold/dark age.
The problem is, it wasn't updated and doesn't work anymore.
Does anyone have any clue what new ArtDef could possibly require a change? I couldn't find...
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