Käpt'n Zur See
Chieftain
- Joined
- Mar 17, 2022
- Messages
- 8
Hi,
I think I finally understood what I can generally do with modifiers.
What I wanted to do is basically give out a e.g. production bonus when a spy is located/does a counterspy mission in one of the players own cities to the city.
I know that a spy isn't a military unit, but that aside I haven't found any Requirement in the game that somehow checks if a unit is located anywhere in your game. The only one that's close is the garrisoned unit check, which doesn't even take a specific unit as an argument.
Does that mean this idea is essentially impossible to do or is there a way I don't see?
Thank you
I think I finally understood what I can generally do with modifiers.
What I wanted to do is basically give out a e.g. production bonus when a spy is located/does a counterspy mission in one of the players own cities to the city.
I know that a spy isn't a military unit, but that aside I haven't found any Requirement in the game that somehow checks if a unit is located anywhere in your game. The only one that's close is the garrisoned unit check, which doesn't even take a specific unit as an argument.
Does that mean this idea is essentially impossible to do or is there a way I don't see?
Thank you