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I just don't see it, asides from the bridge stacking bug or that city in particular pulled a boat load of trade routes from all the civs, cities can't pull that much gold off of the 2 specialty buildings alone.
Would I like 10-15+ gpt, sure, am I willing to spend production or god forbid...
Maybe you have a different play style than I do, but cities in my games are gold neutral or negative, even with the buildings I do end up building since I'm drowning in production at some point in the era.
Towns make up a lot of my GPT if I don't get trade routes from the AI and it's a very real...
While I see why you'd say prod from towns is 1:4 conversion to gold, I'd have to disagree with this.
The fact you can't buyout Wonders outside of 1 specific civ and you can't upgrade units or convert towns to cities or get buildings for towns using production is enough of a difference that that...
I can see an argument for +Growth % for the 2nd Tier food building, but the more I play, the more it feels like Food and maybe Gold buildings outside of Exploration Science Legacy are just way weaker than they should be cause of Towns.
If you're trying to go for the absolute highest amount of...
Has anyone tried out scaling the AI in culture or science without taking their cities even if they attack you first. Maybe burn a very annoying forward settle if it gobbles up a sweet adjacency tile.
I've always tried to do it in previous civ games, cause the AI is not so good at fighting so...
I heard it finally, it sounds like w/e sound bite they used for the SC1 academy cranked up to 15
The civ4 revolution/riot noise was more like an indistinct angry mob yelling
Couldn't find it again, but I did find this
https://forums.civfanatics.com/resources/resource-icon-scaling-fix.32121/
I don't have the icon problem so I can't really tell you if it works
I know, dead horse and all that.
It's a recent rumor I saw on reddit, there's a very negative review on glassdoor from a UI designer who worked there.
And the additional links and comments from all of them makes it seem like either
1. They had a major direction change too late into the UI...
Play with enough people in a lot of different games and you'll understand nothing is too much when it comes to making things easier for the majority of people.
Friends that I thought had gamer grit got filtered by classic wow recently and had to install a giant arrow mod vs use the map and quest...
Saw someone point this out on reddit, but the pics in the patch notes have about 6 new resources in the pictures.
2 strats (something wooden and rice/white rock looking), 3 bonus(cattle, red gems/ruby, llama), 1 city (some 3 pronged yellow fruit on a plantation?)
Dunno if it's this patch or they...
A lotta indirect buffs to deity AI from combat strength nerfs and the bugfix to the AI general XP modifier.
The AI preferring combat strength promotions could be a big game changer if it gets better with general maneuvering.
The trade outpost specialization could be fun to play around with, esp...
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